23,266 karma · joined December 10, 2009
Currently building Spear, 10/GUI for Mac:
https://spearui.com
(I say this as a designer who has spent countless hours on dark-mode palettes as well as someone who has the automatic circadian toggle enabled everywhere.)
My 2013 Core i7 took almost eight years to get to where the previous ones were at five, and if it weren’t for local LLMs pushing me toward an upgrade in the next year or two, I have to imagine my M1 Pro could be my daily driver well into the next decade.
Digging into it just now, an important distinction I initially missed is that they worked on the original arcade cabinet (all game logic implemented directly in hardware), which predated the 2600 and its software version by several years (by which time they had already founded Apple).
With Withings firmly off the list, what's the best alternative for something that's accurate and reliably syncs with Apple Health?
In all seriousness, his lovingly and expertly crafted explainers are still going to age like a handcrafted heirloom clock in a world of plastic-clad quartz movements. But it’s absolutely incredible that we are now in an age where a computer can manufacture a serviceable interactive explainer on whatever niche topic you desire.
From another comment in this thread, you can see a proof of concept using the HDR video workaround that works on any recent iPhone (or MacBook Pro): https://dt.in.th/HDRQRCode
This would enable them to finally have Wallet show ONLY that rectangle at a suddenly blinding brightness level (on HDR displays) for the scanner, rather than cranking up the entire screen.
I don't yet know who I'll be pranking with the downloaded font, but I look forward to their reaction.
Likewise, one can quite reasonably say there is no credible existential, Hollywood-style threat from AI in the foreseeable future while recognizing far lower-stakes, yet important risks that need to be addressed.
And maybe it has, but the first 60 minutes of the game still feel like enough of a slog that I have yet to get to any of the good stuff.
> If the MIT student was doing some work with reactive stuff and mercury and got an unknown result well outside expectations out of the output they were expecting i can see them struggling through working out what it could be, coming to the conclusion Dimethylmercury was possibble as an accidental side product of what went wrong, and just pulling all the emergency handles to be safe. Given how nasty that stuff is that is exactly the kind of reaction to such a scenario you'd want someone to have.
I think the resolution and bit depth of that buffer is the aphantasia spectrum. Some people are working from a 160x120 1-bit image, for some it's 640x480 8-bit, and some can load up an 8K at 32-bit deep color.
AI SDLCs simply compress the same incentives that were always there: you could invest in optimizing your architecture and improving your UX, neither of which make for big bullet points that close sales, or you could invest in new features that do.
The investment that was previously measured in months of developer time may now be measured in token spend across days, but the underlying dynamics shaping where it’s directed haven’t changed.
"These are photographs of the device, not simulator captures" is the kind of total throwaway verbiage that a human would never even pause to consider writing because it "clarifies" something that in the totality of context is beyond obvious. It makes the writing more fatiguing to read, and creates a terrible first impression for a project.
The one thing I can't figure out is how to set a pane to change its ticker symbol based on the selected one in another pane. The default research panes do this, but I can't figure out how to set a new one to do it.
Deals like this that look awkward from the outside but are mutually beneficial to both participants exist everywhere.
Partly the challenge, too, though! If I were designing within the constraints of a Gnome WM, the result would probably look totally different from where this project is now. It's kind of fun having, on one hand, a lot of OS restrictions to work around, but on the other, native first-party multi-touch, Core Animation, and a rich history of platform conventions to draw from and adapt.
I've overcome about a dozen "there's simply no way to do this in MacOS and I have to abandon the project" challenges so far. MacOS really does not want to let you manage windows in this novel of a way, and I've had to come up with a handful of tricks to maintain the illusion that the WM is accessing the compositor at a lower level than it actually is. But it works, and I'm dogfooding it as I go!
I'm hopefully only a few weeks away now from a full announcement and a beta. If you're curious to try the first beta, feel free to get in touch at clayton at presteign dot com.
They are probably making a killing on people who forgot about or can't figure out how to cancel the $4.99/week subscription on the top 20-30 of these apps.
All this while of course the one app you've been working on for a year will be held up with multiple rounds of rejections weeks apart. For all the good Cook has done in his 15 years at Apple, the App Store will be the one real stain on his legacy, and I hope Ternus is as acutely cognizant of that as the developer community is.
Does the dummy display have to live within the desktop geometry (as in the user could accidentally move the cursor off one edge onto it) or can it be totally isolated?