3,383 karma · joined February 7, 2012
https://bslabs.net
https://twitter.com/realmrpippy
Most people describe C++ in those terms.
Python 3.9 is still included in Xcode and the Command Line Tools, but not the OS itself. It’s only for running scripts (and for supporting LLDB I think), applications cannot link against it like they could with the old OS-bundled 2.7.
Python 3.9 is getting conspicuously old though, I was a bit surprised Apple didn’t update it in Xcode 27.
They just got burned by the documented usage of sandbox_init() going away (which didn’t even get a mention in the release notes), I can understand why they’d be unexcited about moving to a different deprecated/undocumented API.
(Restricted entitlements require a provisioning profile which requires a bundle, but restricted entitlements are pretty rare)
"Updated sandbox for privilege-separated pre-authorization sshd process" is listed as a modification to the open-source project, but I suspect this is out-of-date.
Getting any of those planes outside of their museums would be logistically difficult, and of course it would immediately be noticed. And even if you can rent a hangar big enough, and secure it, then you're stuck at BFI/IAD/Wright-Patterson trying to do this impossible task.
*: I’m sure there’s some features that still aren’t working right.
This may be true when FEX is executing as a usermode whole-process emulator on Linux, but it is not true when FEX is built for Windows(/Wine)'s ARM64EC mode. With ARM64EC a thread could be running a very small amount of emulated code while everything else is native.
I believe Microsoft Office is built as ARM64EC in order to support x86_64 plugins, in this case the entire suite itself (along with all the system DLLs) are native ARM64EC code and the only emulation would be for plugins. Kingdom Come Deliverance 2 has an ARM64EC build where the main game EXE is small and x86_64, but the actual game engine is in an ARM64EC DLL.
I don't know of a good solution for this though, enabling/disabling TSO needs a kernel syscall so is too slow to be doing constantly when entering/leaving emulation. With cases like KCD2 where the game itself is ARM64EC, maybe it could be faster to not use hardware TSO.
OTOH, RedHat seems happy to let X die.
https://developer.apple.com/documentation/Virtualization/run...