I noticed in the release notes that they dropped Ubuntu 24.04. I'm kind of surprised by this and made a mental note to dig in as to why...
382 karma · joined May 2, 2011
I noticed in the release notes that they dropped Ubuntu 24.04. I'm kind of surprised by this and made a mental note to dig in as to why...
Many people are involved in MESA and Bill Paxton was always quick to point out the many new folks that worked on it, but this article does a great job of celebrating his impact:
https://www.kitp.ucsb.edu/news/an-accidental-astrophysicist
It's amazing to me that he went from being the voice on the other end of the Mother Of All Demos to having such a major impact on stellar astrophysics during his "retirement." He passed away in 2025.
I gave a guest lecture in a friend's class last week where we used Kaitai to back out the file format used in "Where in Time is Carmen Sandiego" and it was a total blast. (For me. Not sure that the class agreed? Maybe.) The Web IDE made this super easy -- https://ide.kaitai.io/ .
(On my youtube page I've got recordings of streams where I work with Kaitai to do projects like these, but somehow I am not able to work up the courage to link them here.)
It has links to some of the panel reports that led to the founding of NCSA, but the OSTI website has been having intermittent 502s for me this morning.
The original "black proposal" was online on the NCSA website, but seems to have been missed in a website reorg; wayback has it here: https://web.archive.org/web/20161017190452/http://www.ncsa.i... . It's absolutely fascinating reading, over 40 years later.
https://www.youtube.com/watch?v=ejGlI0yxqGA
Over at https://js99er.net/ there's a fair bit of software available right from the web interface, as well.
The first is that different types of rendering have different uses; typically in scientific visualization this is broken down into essentially "viz for self, viz for peers, viz for others" and oftentimes the most well-used rendering engines are targeted squarely at the first and second categories. The visual language in those categories is qualitatively different than that used for more "outward facing" renderings.
The second reason is that I disagree with your assertion about the quality of the visualization techniques in use within science. There are some truly spectacular visualization engines for cosmology and galaxy formation -- just to pick two examples off the top of my head, the work done by Ralf Kaehler or that by Dylan Nelson. (There are many really good examples, however, and I feel guilty not mentioning more.)
As I said in another, rather terse and unelaborated comment, though, this is really, really impressive work. I think it's important that in praising it, however, we don't discount the work that's been done elsewhere. This need not be zero-sum.
For the record, I used the Obsidian plugin to develop, then deployed as static HTML.
"A special thanks to [name] for [carefully proofreading]."
What really got me is that I probably even thought I had written "goes to" or something, since that (with the verb) is the type of construction I often use!
But, I was a bit careless, and my post-proofreading addition, designed to thank her for improving and checking my grammar, ... was a sentence fragment.
Inspired by this I've spent some time thinking about how to encode games of battleship, and honestly it's genuinely a fun problem to explore. (I'm not going to share any of my ideas because I've deliberately not looked into the literature on this and I'm sure it's well-explored.)
I have found them consistently useful as broadcast devices from Home Assistant, however -- sending media from plex, etc. I haven't yet tried to utilize them for interacting with Home Assistant directly.
Anecdotally, I also found the music selection accuracy went down considerably once Google Play Music was merged into Youtube Music.
But for the second, I think while there are similarities, the details are awfully important for galaxy formation simulations. That being said, there have been comparisons between large scale structure and things like slime molds [1], but beyond techniques we do not expect identicality to the level of precision that is the current state of the art.
[1] https://iopscience.iop.org/article/10.3847/2041-8213/ab700c
We mostly use a locally-hosted jupyterhub, but for JS work often used other environments. For JS, we made the switch to observable from iodide (after it was wound down) and I think I will re-evaluate platforms again, including JS kernels in Jupyter.
I suppose that is exactly the reason that they offer educational programs, but for my class size and the resources available for my classes I'm not sure that is available to me.