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n4ze3m

107 karma · joined April 7, 2021

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n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Thanks for the honest feedback. The lag was the server struggling with today's crowd, and I've shipped fixes for it over the last hour. The brown tiles are rubble from earlier players. Pick a city further away and you'll find it untouched.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
I actually built bots today for load testing. Maybe they'll get to play for real some day.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
about 7500 buildings have been destroyed since this was posted. most are houses, shops, restaurants and offices. I'll add a stats page soon so anyone can see it.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
sorry thats confusing names are locked to the first browser that users them, so someone else probably took it
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
I'm really sorry about your friend's home. I never meant it that way. It started as just a 3D map that you could drive around. Then I added collisions, then a tank, and it grew into a game from there. None of it came from anything in real life. But I understand why it feels uneasy when war is real for people you know.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
sorry, that's on me! Way more people showed up than I expected and the server couldn't keep up. When it falls behind it drops your inputs and yanks your tank back, so that's the bouncing. I found the culprit (collision checks looking at way too many buildings)
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Sorry! It's WebGL, so it shouldn't be able to do that. Which browser, OS and GPU? I'd like to track it down.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Yes! Press C to switch between the chase and overhead camera, and scroll (or pinch on mobile) to zoom.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
It was timed by server ticks, which fell behind under today's load. It's fixed now, so refresh and it should be smoother.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Real people, no bots :) If you join with the default option, you're dropped near where other players are already fighting, so you'll usually find company
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
They're real players, no bots! The 30-second reset was a connection bug, fixed now.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
thanks, found it! The server was kicking laggy connections. Fixed, and it auto-reconnects now.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Fair point, Just cut it to 30 seconds.
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
tanks can fight each other too! Press M and drive somewhere new for buildings nobody has flattened yet
n4ze3m··on Multiplayer tanks that demolish real buildings from OpenStreetMap
Thank you! You're right, it was buried behind a tiny ⓘ. Fixed now, so the OpenStreetMap credit is always visible in-game and on the home screen.
n4ze3m··on [dead]
Hey HN,

I introduced dialoqbase (LangChain wrapper) to HN when it was in its early stages a few weeks ago, with limited features and some bugs. Now, dialoqbase has reached version 1.0.0, where multi-user support has been introduced. The application was initially designed from a single user's point of view, but I decided to add multi-user support since I received many requests via email, Twitter DM, etc. Multi-user control can be accessed in the admin settings page. Another feature is the improvement of multi-platform support; the bot can now connect to WhatsApp, Telegram, and Discord. Additionally, there have been improvements in TTS and speech to text support on the playground UI. A new PostgreSQL retrieval feature has been added, inspired by Supabase Hybrid Search from LangChain. I would really appreciate receiving feedback :)

Docs: https://dialoqbase.vercel.app/

Repo: https://github.com/n4ze3m/dialoqbase

n4ze3m··on Dialoqbase v0.0.32 Now Supports Mistral Model
Hey HN,

Dialoqbase v0.0.32 (LangchainJS wrapper) has been released today, which now supports the Mistral Model via the fireworks.ai API. Additionally, we've added a few more data source loaders and introduced a new PG hybrid retrieval. Please provide your valuable feedback.

Repo: https://github.com/n4ze3m/dialoqbase

n4ze3m··on Dialoqbase Now Supports Speech to Text and TTS in Bot Playground
Hey HN,

dialoqbase v0.0.30 (langchain wrapper) is now out, supporting TTS as well as speech-to-text in the playground UI. Both functionalities utilize the Web Speech API and the Elevenlabs API for tts.

Please provide your feedback.

Repo link: https://github.com/n4ze3m/dialoqbase

n4ze3m··on Show HN: Dialoqbase – open-source chatbot creation platform (LangChain wrapper)
Hey all,

here is the repo link: https://github.com/n4ze3m/dialoqbase

You can run it locally using Docker.

For more information, check out: https://dialoqbase.n4ze3m.com/guide/self-hosting.html