757 karma · joined April 23, 2022
Exciting times.
I'm mostly saying this as if talking to an earlier version of myself since I spent a lot of time learning threejs when I in hindsight now realize doing it with raw webgl (while building up a little boilerplate abstraction library and generally gaining comfort with the API) might have been a better use of time (especially long term). Kinda depends on what you overall goals are though too (and how eager you are to make the idea you have come into reality) etc etc.
Part of me wonders if it's just that people don't know that this is solved on the web, so make sure to go here and try it out and make something if Brets article appealed to you: https://google.github.io/mediapipe/solutions/hands#javascrip... + https://codepen.io/mediapipe/pen/RwGWYJw