Or, perhaps more likely, the author is talking about computer games only. Let's assume that. That means that the only difference between a "simulated" game and a "real" game is that one is done on a computer of some sort.
I don't feel any different emotions when I play WoW than when I play chess or football with my friends. To me, they're the same thing, only experienced through different means. The only reason people don't play football for "hundreds or even thousands of hours" every year is because there's a physical limitation to it.
I can only make the assumption that the author of the article is making a jab at computers at it's core, and that's troubling because what would that mean for us developers? I see programming almost as a game, it releases the same kind of feelings of progress, completion and commitment as the author talks about in his article. Does that mean that being good at programming is just a simulation of being good at something?