Actually all of them. Every step adds up the pull of every planet at the rocket’s current position. Realistic gravity made shots feel unfair, too weak a falloff made them feel floaty. I tried a few versions before landing on something in between.
74 karma · joined December 11, 2014
I finally found the time to finish it with the help of AI. The basics, like the physics, were already there. Now it has nicer graphics and runs in the browser, on desktop and mobile.
Happy about any feedback, and glad to add more features.
Then it escalated. A bit. Maybe a lot.
Now it’s a GTA-style open brick world: drive cars, ride buses, take off from the airfield and fly over the city, race on the track, claim your own lot and build together with everyone else, brick by brick.
Built with Claude Code (Opus 5.5), three.js, Node and SQLite. My 9-year-old was the main playtester.
Feedback welcome, especially what breaks!