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noahfk

118 karma · joined January 30, 2025

a software and audio enthusiast, the creator of www.audiocube.app
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noahfk··on A plugin that converts any DAW to 3D
Hey, you may remember my standalone software, Audiocube, from last year. I've now created an audio plugin (VST/AU/AAX) that helps you convert any DAW to 3D. Let me know your thoughts!
noahfk··on [dead]
Hey guys, I just updated my software to include a 3D midi editor. I've shared it here before, but this update is huge!
noahfk··on [dead]
Hey guys,

you may remember my project from earlier this year. I've now added a midi editing timeline, and a bunch more features. Check out the latest blog post for more information. Looking forward to hearing your thoughts

noahfk··on Audiocube v5.2 Update – New Motions and Terminal Features
Some of you may remember my spatial audio software from a couple of months ago. I got great reception on here, but it also highlighted a lot of areas for improvement.

I've just released an update with a load of new features, and I've redone the website.

noahfk··on Ask HN: What are you working on? (May 2025)
I've just released an update for my spatial audio /3D music software https://www.audiocube.app/blog/update-v25520

Now I'm updating the user manual to show all the new features!

noahfk··on 3D Audio Software – Audiocube
Hey, I’ve just updated Audiocube.app - my new 3D audio software for creating soundscapes and spatializing sound. I put together a quick 60-second video that gives you a feel for what's possible. Would genuinely love to hear your thoughts or any feedback! I’ve been in the dev cave for too long and need to get some outside opinions.
noahfk··on 3D DAWs: Enter the Next Dimension of Music Production
Here is a research paper on the possible future innovations of 3D Digital Audio Workstation software - like my project Audiocube!
noahfk··on Show HN: We're building a desktop app for browser-based AI agents
it kept taking me to non existent websites that were a summary of what i asked it for
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
For sure! I've tried emailing Andrew but I imagine his inbox is pretty hectic - and I'm not sure the best way to approach it, like asking for a paid video or seeing if they'd do one for free
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Currently not, it would be too much work to implement all the other frameworks as a solo developer - but I'd love to have that functionality when I have more resources
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks so much - yeah it's been a bit of a grind, especially not coming from a coding background. But it's been enjoyable for the most part...

Yeah there is defiantly a lot of stuff missing or neglected in this field!

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I'm working out how I can make a vst type bridge to stream audio in and out of other DAWs, I'd love to use it in realtime with Live. I've had a lot of requests to put the binaural processing into a vst too, which I'll consider later down the line!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Exactly. Some kind of audio bridge is one of the main priorities for me. I think this will really open up options, and almost make it like a virtual studio space/echo chamber for reamping stuff.

It's just a matter of working out the best way to enable multi-channel input, and connect to DAWs, I'm researching it and I've had some basic success but I think I need to go deeper into the programming grind to achieve it.

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks, any feedback and ideas are welcome too!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I realised I meant 20 samples, not ms!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks.

I used to use those plugins, but I found that there wasn't enough control.

Sure, you can automate the position of individual objects, but you cannot then easily move the listner's position in relation to your sources - which Audiocube can.

It gives you more control, flexibility, and realtime interaction when it comes to moving the listener around a moving scene. And you can control the distance of sound propogation, you can add in walls for reflections and occlusion etc - essentially building virtual acoustic environments.

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Eventually, but I'm not sure it's quite there yet. It has reflection surfaces, but I'd still need to add some more features like absorption, and more advanced frequency analysis. Treating a room is pretty techy - but I'm sure it could give you some ideas.

I'd like to look more into the acoustic modeling capabilities later on - and give it some more advanced features

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks so much for the support!

All of these uses are possible - my dream is for it to become much more advanced and powerful, almost like Blender but for audio and acoustics. It's still in early days and I'm a solo dev for now...

I'll look at those links. For me it was blender, and spatial audio plugins like the DearVR stuff, and game engines!

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks!

Yeah multichannel is a priority. I don't think it's too far away - maybe a month or so in the lab.

And true, although I'm not a fan of iLok.

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Currently no, but I'd like to impliment it when I have more resources. See my explanation in reply earlier.
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Yes, on standard stereo headphones, a binauralized sound can give the impression of sound coming from all around your head. It mimics the filtering acoustic effects applied by your head and ears
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I'm researching the possibility of other export formats that can be encoded with more spatial information - it's highly requested
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
thanks!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Yeah this is an interesting talk. A full DAW is maybe over ambitious for one developer, but I don’t think vst plugins would be able to achieve what I wanted. For example vsts can easily spatialise individual sounds, but there is no way to then easily move the listening position through the scene, without a disgusting amount of automation - hence building a virtual 3d environment daw with more placement flexibility
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
I am working on multichannel output but it’s a bit of a headache with all the formats and interfaces etc - I want a simple solution, so that needs a bit of research.

Currently I believe apple spatial uses some kind of 5.1 or 7.1 format audio files mixed with a binauralizer to distribute on headphones. I’m building a method to export in surround formats but it needs a bit more research. Currently it exports as a binaural wav that sounds very 3d, but I’ll look more into apple Spatial Audio as I haven’t researched it much

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Thanks! Yeah it was a steep learning curve at the start but I’m very confident now.

I started it in 2020 - here’s a blog post about the history https://www.audiocube.app/blog/audiocube-history

I’ve recently got it working on an iPad which was a frustrating grind but I think the concept is a lot of fun on touchscreen!

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Aha, yeah blender was a huge UI inspiration, it’s all handmade from scratch though!
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Looking at your project it looks like it would be great to integrate the two somehow - Audiocube would be awesome in vr but I have no vr dev experience
noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
Hey, I’ve got down to under 20ms audio buffer, but it depends on the complexity of the scene.

What you’re working on sounds really cool, I’ll have a look at it!

It sounds like Audiocube offers the kind of features that you need, although it doesn’t have realtime audio input (yet, I’m working on it and have it partially working).

noahfk··on Show HN: Audiocube – A 3D DAW for Spatial Audio
It sounds like you’re in a similar field to me so it would be great to connect! Totally agree, yeah Audiocube is built in unity as game engines made the most sense for what I wanted to achieve. Steam audio is super cool and was a lot of use to look at for writing my own stuff.

Offline rendering is at the top of my research list currently. It’s not in the app yet. It’s going to take a lot of work to build given that the physics engine calculations are tied to frame rate etc, so there is a lot of work to do - but I’m sure it’s possible.

Thanks!

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