118 karma · joined January 30, 2025
you may remember my project from earlier this year. I've now added a midi editing timeline, and a bunch more features. Check out the latest blog post for more information. Looking forward to hearing your thoughts
I've just released an update with a load of new features, and I've redone the website.
Now I'm updating the user manual to show all the new features!
Yeah there is defiantly a lot of stuff missing or neglected in this field!
It's just a matter of working out the best way to enable multi-channel input, and connect to DAWs, I'm researching it and I've had some basic success but I think I need to go deeper into the programming grind to achieve it.
I used to use those plugins, but I found that there wasn't enough control.
Sure, you can automate the position of individual objects, but you cannot then easily move the listner's position in relation to your sources - which Audiocube can.
It gives you more control, flexibility, and realtime interaction when it comes to moving the listener around a moving scene. And you can control the distance of sound propogation, you can add in walls for reflections and occlusion etc - essentially building virtual acoustic environments.
I'd like to look more into the acoustic modeling capabilities later on - and give it some more advanced features
All of these uses are possible - my dream is for it to become much more advanced and powerful, almost like Blender but for audio and acoustics. It's still in early days and I'm a solo dev for now...
I'll look at those links. For me it was blender, and spatial audio plugins like the DearVR stuff, and game engines!
Yeah multichannel is a priority. I don't think it's too far away - maybe a month or so in the lab.
And true, although I'm not a fan of iLok.
Currently I believe apple spatial uses some kind of 5.1 or 7.1 format audio files mixed with a binauralizer to distribute on headphones. I’m building a method to export in surround formats but it needs a bit more research. Currently it exports as a binaural wav that sounds very 3d, but I’ll look more into apple Spatial Audio as I haven’t researched it much
I started it in 2020 - here’s a blog post about the history https://www.audiocube.app/blog/audiocube-history
I’ve recently got it working on an iPad which was a frustrating grind but I think the concept is a lot of fun on touchscreen!
What you’re working on sounds really cool, I’ll have a look at it!
It sounds like Audiocube offers the kind of features that you need, although it doesn’t have realtime audio input (yet, I’m working on it and have it partially working).
Offline rendering is at the top of my research list currently. It’s not in the app yet. It’s going to take a lot of work to build given that the physics engine calculations are tied to frame rate etc, so there is a lot of work to do - but I’m sure it’s possible.
Thanks!