644 karma · joined August 23, 2007
Before that: CEO/Cofounder at CodeCombat (YC W14): a coding game that teaches kids to code. nick@codecombat.com
Before that: CTO/Cofounder at Skritter: an app for teaching Chinese and Japanese characters through writing and spaced repetition. nick@skritter.com
More projects at: http://www.nickwinter.net
More details at https://jobs.lever.co/codecombat/7a4db25a-174f-40bd-866a-7c9...
CodeCombat (https://codecombat.com/about) is a programming game for learning to code. We are currently 25 people in SF and 4 in Beijing, funded by a16z and YC, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're open source and looking to add to our engineering team in China.
More details at https://jobs.lever.co/codecombat/623b1bba-5686-4112-86ff-f99...
Senior Software Engineer, Senior Game Designer, China General Manager
CodeCombat (http://codecombat.com/about) is a programming game for learning to code. We are currently 18 people, funded by a16z and YC, in SF, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're open source and looking to add a core engineer and game designer to our SF team, and a China general manager to open our Beijing office.
More details at https://jobs.lever.co/codecombat
CodeCombat (http://codecombat.com/about) is a programming game for learning to code. We are currently 15 people, funded by a16z and YC, in SF, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're open source and looking to add a core engineer and game designer to our SF team, and a customer support specialist part-time remote. More details at https://jobs.lever.co/codecombat
CodeCombat (http://codecombat.com/about) is a programming game for learning to code. We are currently 15 people, funded by a16z and YC, in SF, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're open source and looking to add a core engineer, curriculum developer, and game designer to our SF team, and a customer support specialist part-time remote. More details at https://jobs.lever.co/codecombat
CodeCombat (http://codecombat.com/about) is a programming game for learning to code. We are currently 13 people, funded by a16z and YC, in SF, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're open source and looking to add a core engineer to our elite engineering team. More details at https://jobs.lever.co/codecombat/18a8182d-938a-4e2a-b2a2-ccf...
CodeCombat (http://codecombat.com/about) is a programming game for learning to code. We are currently 13 people, funded by a16z and YC, in SF, aiming to level up computer science education both in and out of the classroom. Long term, we are evolving education through game-based learning. We're 100% open source and hiring for roles on both sales and engineering. See https://jobs.lever.co/codecombat for more details.
We're making a programming game for learning to code. This is going to be the default way that everyone learns programming. We're 100% open source and looking for sales and engineering.
See https://jobs.lever.co/codecombat for more details.
We're making a programming game for learning to code. This is going to be the default way that everyone learns programming. We're 100% open source and looking for developers, game designers, and UI/UX.
See https://jobs.lever.co/codecombat for more details.
We're making a programming game for learning to code. This is going to be the default way that everyone learns programming. We're 100% open source and looking for developers and game designers.
See https://jobs.lever.co/codecombat for more details.
If you want to play around a lot with Io, you could help us extend the parser so that it doesn't break after level 10. :P https://github.com/dariusf/iota
Our mission is to become the way that pretty much everyone learns to program.
Sorry about this–we take security seriously.
Most of our libraries and engines and such are listed here: https://github.com/codecombat/codecombat/wiki/Third-party-so...
There are probably a few more in use. If you are really interested, all the code is open source, so you can dig into it here: https://github.com/codecombat/codecombat
We're working on the next tournament level, which will be ready for playtesting soon–message me if you want to help! Otherwise, it should be launched in a few weeks, so follow our blog to know when it starts. Not sure whether there will be prizes, but there will be glory.
The campaign is certainly short a few thousand levels. It will take time for us to get there, since making good programming levels is a challenge even when you aren't trying to fit them into a cohesive campaign. We'll get there, though. Lots to do!
I've started a GitHub issue to track that coordinate selector bug: https://github.com/codecombat/codecombat/issues/1038 – appreciate the bug report!
Interestingly, we have a 10-year-old who hangs out in our dev chat and helps us playtest and simulate. He actually came up with a strategy that did pretty well on the ladders for this latest one, and we'd challenge our other (existing developer) playtesters to c'mon, surely you can beat the 10-year-old!
Looking to the future, we have some ideas to push that younger and younger, too.
We also have a few music tracks we've commissioned that are Creative Commons if you're interested, like http://codecombat.com/file/music/music_level_5.mp3
(Disclaimer: I wanted this to exist, so I helped Yoni build it.)
It'll be hard, but not as hard as what we've already done with sandboxing and live-coding user programs, and it'll be truly epic.