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odeono

26 karma · joined March 5, 2026

The answer blows in the wind, and I'm just trying to hear it.
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odeono··on LLMs are eroding my software engineering career and I don't know what to do
This. Once you're building something that genuinely hasn't been built before, LLMs cannot be trusted with any architectural decisions. I'm building a product based around various physics simulations, so it's purely first principles, but without active research, thinking, and challenging, it produces computational code literally hundreds of orders of magnitude slower WHILE implementing absurd fallbacks and shortcuts that effectively result in a useless calculation.

This is the case perhaps 95% of the time.

Oversight is very important, and architectural thinking cannot yet be outsourced, only execution.

odeono··on LLMs are eroding my software engineering career and I don't know what to do
I think this is a question of how much control the user is able to have over the end product. Music creation in particular is very difficult... I've produced music for 4-5 years, and the granularity with which one has to control the finest pieces is often mindblowingly frustrating. It takes years to develope a decent ear for mixing.

By giving up that control, you do get to a quality end result sooner, but that end result can only be an approximation to your original vision, since you're giving up the control required to shape the sound to that granular level.

odeono··on LLMs are eroding my software engineering career and I don't know what to do
"Soul and humanity" is doing a lot of work here.

Does the woodworker who shape using a handsaw use less "soul" than the one who uses a machine?

Does the musician who use a DAW and VSTs instead of analogue tape recorders create music with less "soul"?

Does the painter who buys acryllic paint instead of synthesizing their own dye from plants use less "soul"?

As technological innovation progresses, the barrier to creation falls. The process of creating something is not to be conflated with the final piece of art itself.