165 karma · joined March 23, 2026
what if you have a bunch of teams or apps that have different documentation patterns?
how much does this degrade over time, it beats leading models with that static data set but clearly this edge will degrade with data drift, how quickly does that happen?
also, any "this is 100x cheaper" blogpost means nothing if not discussing TCO (I know your team didn't write this.) I don't care what inference costs are if I don't know training/overhead costs. what's the breakeven point. and again, how long is this RAG stack going to be worth keeping, you beat 5.6 Luna but at some point un-tuned models will beat you, so this is a temporary solution that needs to be re-upped at some point. benchmarks against data drift would help there
a bad product and an embarrassing press release
Now we have an American lab drastically cutting a price, feels like this is the opposite of that trend.
But I want to say that non-fiction books are a lot more resistant to LLMs than you might think. I'm reading two non-fiction books currently. And both (https://www.goodreads.com/en/book/show/17801.Underground, https://www.goodreads.com/en/book/show/44824581-a-k-pop-live) could not have been written by an LLM. One is based on in-person interviews that were hard to set up, and the is based on a log of sources a number of which are going to live events.
Not every book fits this pattern of course. But even a more straight forward book (https://www.goodreads.com/series/139929-designers-dragons) will often rely on sources that are not easily accessed by an LLM, they may not be digitized, or they may not be accessible in your common digital collections.
I 100% think LLMs can do good synthesis work, don't really think we have the tooling/checking in place for them to write a competent non-fiction book yet, but that will certainly happen, but I still think the best and most interesting non-fiction remains firmly in the realm of humans.
(Also, a lot of non-fiction is memoirs, travelogues, etc. which LLM can't really replace unless you're dictating to it.)
absolutely no idea how useful any of that would be and what kind of latency degradation going through whatever adapter would cause
we could say it's 5000 scalper accounts, and 50000000 gamer accounts. but it's not 5000/50000000, it's like 4500/20000. which isn't bad! but scalpers will still be way over-represented, because they'll be trying to buy it when most steam accounts won't.
now one fuzz factor is the queue system, as you're not putting down money to get in line i expect a lot of people who wouldn't otherwise sign up will, in case they decide to buy one when given the chance. so we might have 40000 gamer sign ups, but only 50% will pull the trigger. this also gives scalpers an out should the resale not be worth it.
(obviously all numbers made up)
Tabletop games is already used as the broader category (covering board games, role playing games, miniatures games, and whatever I'm forgetting).
One bit I love from the early history of Gamescience is he didn't have the capital to make a full D&D set off the bat, so he'd get one dice mold made, release that one, then take the profits to make the next mold. Forget which was first but I think the d4 was early.