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opyate

260 karma · joined June 22, 2009

opyate.at.hn

https://juanuys.com

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opyate··on Missile Game
Yup, this is one of the top things I pay attention to when making arcade games. The game over screen should put you back in the game immediately after a key press.
opyate··on Show HN: The classic Minesweeper on an irregular grid
I don't see the usual "contains ads" disclaimer on Google Play...

Anyway, great game. Would happily pay for this sans ads.

opyate··on Ask HN: Sites like HN for game development?
https://forums.tigsource.com/

...and plenty of subreddits are very active.

opyate··on Got laid off, made a word game for my struggling girlfriend to learn new words
> My girlfriend was trying to improve her vocabulary library to expand her tentacles.

I'm intrigued...

opyate··on Things are about to get worse for generative AI
> If you are an indie game developer...

We're kinda doing this already with Patreon: give us 5 quid a month, and you get a little game every whenever.

opyate··on [deleted]
I'm a master of bone, and like what my life have become. Please contact me via my profile if you'd like to chat.
opyate··on Voyager 1 stops communicating with Earth
I had a dream a few days ago: our overlords cancelled the experiment (us), nah it's not working, but here's a new specimen with the "tribal" bit switched off. We suspect it might go better this time.

The Futurama meme "I don't want to live on this planet any more" comes to mind way too often these days...

opyate··on Ask HN: What apps have you created for your own use?
Nice, with pushdata, do you check if someone uses the same GMail account using GMail's "plus" and "dots" [0] features? (E.g. given bob@gmail.com, then bob+anything@gmail.com, b.ob@gmail.com, bo.b@gmail.com, b.o.b@gmail.com etc are all valid and points to the same address.)

0. https://gmail.googleblog.com/2008/03/2-hidden-ways-to-get-mo...

opyate··on Grand Theft Auto VI Trailer 1 [video]
I think LLM is ready for non-critical-path NPC chatter that you "overhear" in the game.

Putting it in the critical path will take a lot of development/testing.

https://github.com/opyate/godot-llm-experiment

opyate··on Krita AI Diffusion
I don't get AI hate. It's nothing other than "technology hate".

As a web developer who started out in 2001/2002, I watched as custom web design jobs dried up, and more and more people (and ahem artists) started using online tools to create a templatised website on the cheap.

Did I throw a tantrum? Nope! I learned to do backend dev so I could make my own automation tools.

Seriously, just embrace these new superpowers already.

opyate··on Half-Life 25th Anniversary Update
I doubt it. HL:Alyx was quite recent, wasn't it?

They have a bunch of cancelled/unreleased games [0] because their standards are so high.

I don't think they want to be known as the company who made the best PC gaming platform in the world, but who also released some really crappy games on there.

Games are in their DNA, so I expect we'll see something absolutely amazing from them in the future.

0. https://en.wikipedia.org/wiki/Unreleased_Half-Life_games

opyate··on Steam Deck OLED
Check out Fairphone. Maybe not as feature packed as the latest Pixel or iPhone, but definitely a step in the right direction.

Even Marques Brownlee [0] said he's going to rate gadgets' green/sustainability creds from now on, after reviewing the Fairphone.

0. https://www.youtube.com/user/marquesbrownlee

opyate··on Ask HN: What are you passionate about at the moment?
Rugby is awesome. RWC is the only time I ever watch rugby and get obsessed with it. Played a bit during school too, went on rugby "camps", etc.
opyate··on Ask HN: What minor UI/UX issues annoy you on frequent basis?
Yes, just do the thing already, then show an "undo" nearby after the thing is done.
opyate··on A Grand Theft Auto III Re-Implementation
Of course publishers are going to keep these old IPs under lock and key, because they've now figured out they can slap new graphics on it every few years and re-sell it to us at full price.
opyate··on People who made the original Super Mario Bros shipped Wonder 38 years later
> got married and had kids, which slowed development

Story of my life!

opyate··on Ask HN: What's the most beautiful web game you've seen?
I like cywall by Kenta Cho. The one-button approach is refreshing to explore as a gamedev who tries to cram everything in.

https://abagames.github.io/crisp-game-lib-games/?cywall

He wrote a lot of words on small game development:

https://abagames.github.io/joys-of-small-game-development-en...

(PS I liked cywall so much, I'm made a clone: https://opyate.itch.io/paddles (audio not working yet, sorry))

And hopefully this doesn't suffer from HN hug 'o death, but here's some more of his games, implemented with all sorts (HaXe, Flash, JS, etc):

http://www.asahi-net.or.jp/~cs8k-cyu/

opyate··on Mistral 7B
I put Mistral-7B-Instruct in a Godot poc game the other day, and the simulated conversations it generates is funny as heck:

https://github.com/opyate/godot-llm-experiment

opyate··on Valve says Counter-Strike 2 for macOS not happening, there aren't enough players
And now this, getting charged $60 for a remaster.

https://www.macrumors.com/2023/09/26/resident-evil-4-iphone-...

opyate··on Ask HN: What are the best Godot 4 production-grade learning resources?
GDQuest has some good free tutorials [0], and great bundles on their website [1] which is very project-based, i.e. you end up making small games. Keep an eye out for special offers, e.g. I bought an "ultimate" bundle (which includes everything) back in Feb 2021 which includes future updates.

However, I would also recommend making as many small (tiny) games as you can. There's nothing as motivating as releasing something often. You have to be diligent, though, and not succumb to scope/feature creep. There's nothing like learning by doing.

PS check GDQuest's "recommended" channels at the bottom of their YT channel for more good stuff.

0. https://www.youtube.com/@Gdquest

1. https://www.gdquest.com/product/

opyate··on Show HN: Classic Video Poker
> non-trivial content

You mention "3D animation" and "game design" as areas of focus.

For the former, there are established learning paths, so perhaps quite easy to estimate when you'll get to a point where you're delivering industry-standard work.

For the latter (game design), perhaps the answer is a bit different. If you study game design at, say, university, the learning path might be a combination of reflective practice (studying games, writing critically/analytically about them), prototyping, making a bunch of games (including the final major project), and doing lots of experimentation (and maybe also going deep into a particular unexplored game mechanic, world building, character design, etc).

Even if you finish university, you'll still have to make plenty of games to hone your craft.

And the, for both of these areas of focus, to actually stand out from the crowd, would require something special. Maybe innate talent, maybe a new way of seeing the world. This is difficult to estimate.

(But perhaps you've been sculpting 3D models and making small games in your spare time anyway, and maybe you're already quite good, so who knows? :)

> charge for my work

You're competing with a lot of other people for gamedev work :-) Most gamedev programming jobs don't pay as well as other programming jobs. You'll be doing it for the love of it!

Someone I know worked at a gym, but made games in Unreal in their spare time, then did a 2-years remote masters in indie game dev, and got a job as a technical artist at a small indie studio. AFAIK he still just uses blueprints. I don't know how long he spent before university working on games in his spare time, but the 2 years of fast-tracking his knowledge really helped.

opyate··on Warren Spector – 40 years and I'm still here
> He said you shouldn't expect games to be fun when you first get them working. He described making Deus Ex, and said they spent years on the game and the first time they played it it wasn't fun at all. He thinks you shouldn't worry about that, and just make something with content in it and then make it fun to play at the end of the process.

This seems to go counter to modern practices, which is to not bother with content at all at the start, and to "find the fun" in a gray box level first.

opyate··on Show HN: CSSBattle 2.0 – The funnest CSS game for web designers and developers
Sign-in/sign-up required, with no teaser video above the fold might dissuade some folks? Maybe surface SSO sign-in to the top to reduce friction a fraction? (These were my initial feelings, having never before seen this site.)

I signed in with Google, clicked on today's target, and already there's mention of "plus membership". Perhaps figure out if I'm enjoying myself first, before mentioning this?

Anyway, I got through to today's challenge [0], and immediately realised I only know the bare minimum about CSS (I usually cheat with SASS and other people's templates). :-D

I gave it a shot, and surprised myself. 605.18 and 100% match (with global average 587.07), so I was quite pleased.

Perhaps there's a niche here for a gamified CSS-leetcode kind of thing.

0. https://cssbattle.dev/play/V3vWfebqJhnFRP9se5yj

opyate··on SillycoValley: Write Code, Build Your Startup
Relatedly, when viewing human resources as numbers on a screen, then it's so easy to let them go when they don't fit in with the exec strategy.
opyate··on An open letter to our community
Well, in that case, I'm glad it's not common across software, e.g. imagine authors having to pay MS Word or Scrivener a cut for every book sold, or musicians for every song made with Logic Pro or Ableton.

What makes games so special?

opyate··on An open letter to our community
Tangential: what other downloadable software makes (or, tries to make) money with "revenue share"?

I'm aware of these not-downloadable-but-is-digital services/stores/platforms that do:

- app stores (Apple takes 30%, Google takes 30%)

- content (YouTube keeps 45%, Twitch takes a cut)

- e-commerce (Etsy 5% transaction fee; eBay takes a %)

- music/podcast (Spotify; SoundCloud)

- e-learning (Udemy; Teachable)

- gaming (Steam takes 30%; Epic takes %12)

- rental (AirBNB service fees; Turo commission on each car rental)

- freelancing (Upwork's sliding fee; Fiverr takes 20%)

But Unity is DOWNLOADABLE software, not a platform/app-store/SaaS. So, why revenue share? Surely most devs just make free-standing/downloadable games that don't tie into any platform-y features?

AFAIK, even Unity Enterprise [0] is just source code, support, 3-year LTS bug fixes, and the only real thing that's platform-y is the build server, which seems to cost extra anyway.

0. https://unity.com/products/unity-enterprise

opyate··on Ask HN: Best resources to learn game development (with Godot)?
GDQuest has some good free tutorials [0], and great bundles on their website [1] which is very project-based, i.e. you end up making small games.

Keep an eye out for special offers, e.g. I bought an "ultimate" bundle (which includes everything) back in Feb 2021 which includes future updates.

However, I would also recommend making as many small (tiny) games as you can. There's nothing as motivating as releasing something often. You have to be diligent, though, and not succumb to scope/feature creep. There's nothing like learning by doing.

PS check GDQuest's "recommended" channels at the bottom of their YT channel for more good stuff.

0. https://www.youtube.com/@Gdquest

1. https://www.gdquest.com/product/

opyate··on Coming Soon: Changing Game Development
That page has nothing on it. Why would I sign up?
opyate··on Unity Engine to Godot Engine Exporter
> Preach it.

Yeah man, I want "bad graphics" too :)

https://www.youtube.com/watch?v=-yVs2E4aldg

opyate··on LÖVE: a framework to make 2D games in Lua
If you have 10 bucks lying around, the comprehensive Kenney pack is good value (on sale, usu. $20), and with consistent art styles.

https://kenney.itch.io/kenney-game-assets

(no affiliation, it's just good stuff)

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