Concretely, they’re pretty similar right now, but Lute exposes Luau’s parser which we’re using to build more developer tooling for Luau, including a linter, a codemod tool, and a package manager (and hopefully more in the future).
254 karma · joined June 16, 2021
Concretely, they’re pretty similar right now, but Lute exposes Luau’s parser which we’re using to build more developer tooling for Luau, including a linter, a codemod tool, and a package manager (and hopefully more in the future).
This would be a very cool project, but depending on what you actually want out of it is basically open research in programming languages. Racket #langs and their general approach to type-checking are one sort of answer to this: it's basically a "language-building lab" with an underlying philosophy that we should all be approaching programming in a language-oriented way, that is, by building domain-specific languages that raise the level of abstraction for what you're talking about. That's probably the most developed approach to this sort of thing, but it's still very much something that the Racket folks continue to iterate on and design further.
If you want more conventional _static_ type systems with a much harder delineation between "compile-time" and "runtime" than exists in Racket, you start getting into a sort of compiler-generator-framework territory with the type system, and you'd probably want a language for metatheory to program the type system in, and that starts to look like compiler-generator frameworks embedded into proof assistants like Agda or Rocq. There's some research in that space as well, but certainly nothing that has anything near universal agreement that it works well.
Right now, the state-of-the-art for designing type systems for any language is essentially "employ a bunch of people with very, very deep specialization in this subject matter to painstakingly design and implement the type system with careful consideration of the runtime semantics of the language it's being built for." It's not easy, and it's not cheap, which is why the successful instantiations of this kind of thing are all massive corporate-backed projects. As someone who is really a type system designer first and a corporate-tech-worker a very distant second, I'd love to be able to democratize building type systems more (or to see that be democratized), but it feels very, very far away from being solved.
Longer-term, there's definitely some interest in how we could leverage types to support more optimized code, but it's been a notoriously difficult problem for gradually-typed languages in general, see [Is sound gradual typing dead?](https://dl.acm.org/doi/pdf/10.1145/2837614.2837630)
Also strategically, wasm is a massive project coordinated by a large number of companies, and it doesn't seem especially prudent to bet the success of a single multibillion dollar company and their entire platform on a project that they don't control the destiny of.
Probably also worth mentioning that Analysis currently contains two full type system implementations because we've spent the better part of the past three years building a new type system to address a lot of the fundamental limitations and architectural issues that we'd run into after years of working on the original one. The new one is not without issues still, but is definitely very usable, and gets better and better every week. At some point in the future, we will clip the old one altogether, and that'll shave off some 30,000 lines of code or something.
That being said, it has been historically hard to get major investment into work actively supporting growth of the language off-platform since our entire team is employed to work on the project by Roblox. We are nevertheless changing this though, and investing in the language outside of the platform. As some folks have already mentioned here, we have a general-purpose standalone runtime that we're developing called Lute that's focused on using Luau outside of Roblox to write general-purpose programs, and we're building a whole suite of Luau-programmable developer tools for the language atop it.
It takes time to build things, and the Luau ecosystem is definitely still very young as you've noted, but it's something that we care a lot about and are investing in considerably going forward. We 100% believe that the best thing for the health of the language and the ecosystem is to support more diverse users and more diverse use-cases.
He describes this himself here: https://felleisen.org/matthias/Thoughts/Free_Speech.html
Secondly, Matthias has lived in the United States for virtually his entire adult life. Longer than probably the majority of the posters here have been alive. The issue is not one of cultural differences or a misunderstanding. Matthias behaves this way consistently, is unapologetic for it, and when pressed will explain that his "challenging behavior" (i.e. abuse) is some kind of test of your ideas, your willpower, or your capacity for success.