That's basically it. It's not a simulation. So if you want simulation, then NMS isn't your game. Maybe X4 might be better suited. Or maybe not.
Sometimes people forget that not everybody has to like every game :D
216 karma · joined October 24, 2014
That's basically it. It's not a simulation. So if you want simulation, then NMS isn't your game. Maybe X4 might be better suited. Or maybe not.
Sometimes people forget that not everybody has to like every game :D
Please read https://marcusolang.substack.com/p/im-kenyan-i-dont-write-li...
I've never read about that. So it's not "common knowledge" - except maybe in the running community.
I like your comment for putting some facts into place (how far you can go with common options). But as I never heard of this before, I have no idea how common it actually is and the effects and the science around it, what research does say to this, how and why this is used in other sports - or why not.
It didn't support the one thing I wanted but it was so easy to find the right place in the code, I was happy. Never got to continue it though or turn it into a PR
I currently use ChatGPT for random insights and discussions about a variety of topics. The memory is basically a grown context about me and my preferences and interests and ChatGPT uses it to tailor responses to my knowledge, so I could relate better.
This is for me far more natural and easier than either craft a default prompt preset or create each conversation individually, that would be way too much overhead to discuss random shower thoughts between real life stuff.
This is my use case and I discovered that this can be detrimental to specific questions and prompts and I see that it can be more beneficial to have careful written prompts each time. But my use case is really ad hoc usage without the time. At least for ChatGPT.
When coding, this fails fast. There regular context resets seem to be a more viable strategy.
(This obviously simplifies things, but ultimately we as humans still haven't found the one and only true philosophy or moral, and maybe that's not possible (I'm no philosopher))
But I still agree - if the benchmark was in memory, Stoolap might be optimized for speed. Sqlite is optimized for persistence, so you have to benchmark on disk and compare how it performs when writes fail.
I always considered it the best solution to have both: VPN encryption and TLS encryption over the VPN. Different OSI Layers. Different Attack Surfaces.
Not sure if that is a recommended pratice though (see initial remark ;) )
A form of virtualization was first demonstrated with IBM's CP-40 research system in 1967, then distributed via open source in CP/CMS in 1967–1972, and re-implemented in IBM's VM family from 1972 to the present. Each CP/CMS user was provided a simulated, stand-alone computer.
Source: https://en.wikipedia.org/wiki/Virtualization
Sometimes it feels like we don't have any actual innovation in CS anymore and it's all from pre 2000s and only made mainstream starting then.
> The basalt fibers typically have a filament diameter of between 10 and 20 μm which is far enough above the respiratory limit of 5 μm to make basalt fiber a suitable replacement for asbestos.
The source mentioned is a basalt fiber brand website, so not sure if that's enough for confidence.
I understand OPs sentiment fully - and the response is probably "it depends" :D
Culture and Art is a volatile thing and let's assume a game and it's mods are a piece of culture and art. Then an update of the original that interrupts the original aspects is basically the destruction of art.
In olden times, in those 90s, when games were offline, you could mod to your hearts desire and nobody could take it away. And by now it's recognized as cultural heritage - even though those old games become less and less appealing to the audience that is used to better game ux (This is a bold statement by me. My generation grew up with those graphics and love them - our grandchildren will ask us why we did that like they will never understand why people used those loud noisy typewriters when you can tell your phone to write the text up)
Still - typewriters are still usable. But copyright law and online only games and forced updates really destroy that game you played 10 years ago as you cannot (legally) access it anymore. Mods can be updated but that requires recreating that art - if still possible with changed APIs.
But then game developers need to life off something and updating and improving games should always be in their right, see no mans sky and how it changed over the years to be a completely different game in a way that would not have been possible otherwise.
IMHO it would be simple to keep significant old versions available for the general public like WoW did with their Classic rollback (not sure if this is the best example) - or like system shock, there's the rewrite and there's the original and everyone can use that version they prefer without preventing the original developer from publishing and improving.
And I've had enough cases where the company relied on just that one guy who knew how things worked - and when they retired or left, you had big work ahead understanding the systems that guy maintained and never let anyone else touch. Yes, this might also be a leadership issue - but it's also an issue if you have no one else with that specific knowledge. So I prefer standardized, prepackaged, off the shelf solutions that I can hire replacable people for.
On AWS an Aurora RDS is not cheap. But I don't have to spend time or money on an admin.
Is the cost justified? Because that's what cloud is. Not even talking about the level of compliance I get from having every layer encrypted when my hosted box is just a screwdriver away from data getting out the old school way.
When I'm small enough or big enough, self managed makes sense and probably is cheaper. But when getting the right people with enough redundancy and knowledge is getting the expensive part...
But actually - I've never seen this in any if these arguments so far. Probably because actual time required to manage a db server is really unpredictable.
And there's a lot going on with Proton and the Steam Deck, so I don't think this is a valid argument.
http://retroshare.wikidot.com/en:faq#toc1 (Lost the link where there was an example on how to split a group chat if one person leaves that connected two groups)
And I can imagine it's possible like with ad block plus et al to have local blocklists in your client. Its not like we have this situation elswhere (mail, web) so...
So now I am less incentiviced to pay and I have no path forward to negotiate with my employer to front money.
Regardless, I love the tool and your general approach, trying to keep things in publics hand (e.g. publishing and opening the canvas format) - so probably will still pay for it :D
I prefer using my own syncing though, as otherwise it's too expensive for "just syncing".
> No ads. No tracking. No compromise. Just deep, powerful search.
So you are not paying for better search but for no tracking and no ads. If you don't care about those, you're not kagi target audience.
But the actual documentation of the tool has room for improvement. I needed a YouTube video to get started and that's rare for me.
So what I want to say is, that you need an intuitive, discoverable UI, but also a documentation that has each case (and if it's just for linking in 1st level support cases) _and_ is discoverable. And by that I mean both easy to grasp (e.g. following https://diataxis.fr/) and also can actually be found. I've had cases where a tool had good documentation, but actually finding it was the hard part.