3,363 karma · joined August 30, 2013
PS everything you've posted on HN seems "dead" until now, but I think your project TideGlass looks cool. A valid if niche way of turning realtime 3D art into a complete product, and the scenes look really well done. Would try it if I used MacOS.
https://humanresearchroadmap.nasa.gov/Evidence/reports/BMed....
https://link.springer.com/chapter/10.1007/978-3-642-30583-2_...
You're too kind. The article is sloppily generated and is basically unchecked fiction presented as fact. It gives a few links and none of them support what it's saying. The "video version" of the article is even worse, it's a perfect example of the garbage that's currently filling up youtube: https://youtu.be/rmpbI4oMqwA
The official manual is more readable than you'd think. It actually switches back and forth between "tutorial" and "reference" style. The intro sections are often in tutorial style and the detailed sub-sections are more reference style. It worked well for me for intros to specific topics. https://docs.blender.org/manual/en/latest/index.html
NASA's Horizons ephemeris is also pretty good at preparing data for this. I've used it with a little script to check when the sun/moon will be in a given box. This hengefinder looks neat and really streamlined for its purpose though.
Even in this case, they're choosing the easy path (plucked, pizzicato), but the human/instrument interface is still audibly oversimplified while the resonant body has an unnecessary amount of "realism". The sound of pizzicato has a distinct character because the player's finger/skin slides a bit on the string as they're plucking, among other factors, which sounds like it's missing here. This can be tricky to implement because it's not necessarily a one-way impulse. The string is already vibrating and affects the finger, hence "interface".
This applies 10x more with bowed strings.
https://web.archive.org/web/20140701114342/http://www.cgl.uw...
https://web.archive.org/web/20180426122308/http://www.wozzec...
Of course the topic is still alive to some extent, but the above 2 "dead" homepages remain some of the best entry points I've found overall.
https://data.lroc.im-ldi.com/lroc/view_lroc/LRO-L-LROC-2-EDR...
https://data.lroc.im-ldi.com/lroc/view_lroc/LRO-L-LROC-2-EDR...
Feel free to assemble these into nice composites or 3D renders.
They did, 3 days ago! Maybe this is being pedantic (?) but the trans-lunar injection burn they did on April 2 put them on the complete trajectory including return to Earth. Though there are still possible correction burns that can be done to increase precision (the first 2 of these were already canceled).
Well, the 3D structure just needs to be sufficiently "holey" for the effect to become apparent. For example a cage-like structure, or a house with no roof (when seen from above).
That entire place is mind-bending.
Things are much nicer now and the problem is entirely avoided by using pointer events: https://developer.mozilla.org/en-US/docs/Web/API/Element/set...