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pixelate

133 karma · joined September 13, 2011

Founder and developer of promoterapp.com.
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pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Yes, I thought of pretty much every single possible pricing model, and I went with the simplest one I could come up with. Figuring out the price point and payment solution was the biggest hurdle that kept me from launching while the app was in private beta, and flat pricing meant and could keep things simple.

Even though an EA division would pay as much as an indie, I think the pricing is still very fair with effectively being less then 9 EUR / month and with the fact that I don't charge people if they don't want to renew after one year, but still keep the existent data.

pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Only two features are iOS-only: promocodes and average user ratings. For everything else, it works great for Flash games as well.
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Thanks! ;)
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
It's targeted towards games on all platforms really, so Mac App Store should work just fine. The only features that are iOS only are the promocodes and showing the average user rating.
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
It actually took me 4 hours to build the very first version of this. To get it to where it is now took me another 21 months working on it part-time though.
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
The RSS list is global for now, but give it a try to test Promoter with your app anyway. There is a big overlap between game and general iOS/Android sites, so it might still be useful to you.
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Thanks for the tip on the book, I'll check it out.

I considered monthly subscription and want to offer it in the long run. Recurly looks like the best solution out there, but it's also pricey when you're starting out and want to keep costs low.

I really went with the most simple solution I could come up with, which is one price point and Harvest+PayPal as a super cheap payment solution that does not require payment gateway and merchant account.

pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
What device are you reading the blog on?
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
I'm based in Sweden, so you'd only pay VAT if you're located within the EU and do not have a valid VAT number or if you're located in Sweden.

The syntax is different from Google Alerts (see the little grey text above the text field for the search terms). For your app I'd try "multi user browser" without commas.

pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Thanks! Yes, the music industry would be another niche that you could spin it off, but I still think you'd need to target the needs of that niche to make it really work well.
pixelate··on Show HN: I built a tool I wanted to have, but didn’t exist
Thanks for your feedback!

There are some things about it that are games-specific, such as the festival calendar and the sites that Promoter is crawling for press mentions. It could be expanded to non-game apps in the future, but I wanted to start with the area I have most expertise in.

The VAT pricing is due to the tax rules we have in Europe, but I can see that it adds noise to the price point. Monthly payment is something I'd want to add, but I wanted to keep it as simple as possible starting out.

For the average scores you enter the scores from the reviews to Promoter (e.g. 7 out of 10). Promoter will then calculate the average of all reviews.

Not sure what you mean with the Google+ joke? ;)