7,028 karma · joined August 1, 2009
https://public-inspection.federalregister.gov/2026-21447.pdf
Musk could give everyone in the USA $3000 and still have money left.
Or everyone in the world about the same price as one SpaceX share - $124.5.
sounds about right
There is no step 2
It's cheaper to create than it is to understand, so if you have no understanding in your SDLC, you can't expect to have it on incidents.
Limoges was so far from the WWI front line that when the Commander-in-Chief of the French Forces wanted to get rid of useless senior staff, he'd position them there. The town name became synonymous with dismissal - in English you fire someone, in French you limoge them.
I'm John Hancock and you can reach me at 911
The only solution I can think of is to get AI implemented upstream in the planning phases so that it results in specs for spec-driven development. Your boss will be able to directly contribute without bothering anyone, but he will also think developers are obsolete. You need to warn him about the dangers of vibe-coded shit, but either way there's no positive scenario these days.
So how does a hand-built (read: no AI, or at least an original concept) compare to what's available and theoretically possible today? If people want a game, they're close to being a prompt away from being able to create and play it - so why would they want a game made by someone else?
Inversely, what is great about seeing a game made by someone else nowadays? It ain't the development because that will be entirely AI soon enough. Game concept? Visuals? I think we're about to reach saturation where everything we produce - that would be considered amazing just a few years ago - will no longer be special and therefore, wanted.