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pol4ko

8 karma · joined May 29, 2019

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pol4ko··on Video Game Project Management Anti-Patterns [pdf]
Yes absolutely. Some of the authors are in the field since mid 2000s. As for me, I'm about to finish my PhD and try my luck researching game development. The dream is to build a video game research lab. But that might take some time.
pol4ko··on Video Game Project Management Anti-Patterns [pdf]
Hi guys. Author here (one of them). I'm so happy that the paper got here on HN without us doing anything. This is a big thing for researchers. Normally our papers end up in a dark corner of internet.

This paper is a pre-print. We submit it to a workshop (GAS2022) and it is still in process of peer-review. So it will have many more changes until get accepted. Including some suggestions from here :D

pol4ko··on Open-sourcing the MuJoCo physics simulator for robotics
Hi. Do you mind sharing more of your work with Godot? I'm working in a similar project for software testing.
pol4ko··on Alf 2: Collision Detection Is Hard, Blog Posts Are Harder
Hey, where can I check this blog? Im interested in collision detection in games.
pol4ko··on Are we game yet? – A guide to the Rust game development ecosystem
According to this study [0] you are correct. The problems related are mostly management while the technical ones rarely cite language issues.

[0] https://arxiv.org/abs/2009.02440

pol4ko··on Show HN: Twitch Roulette – Find and chat with streamers who are streaming alone
Very cool idea. I'm having problems to access the website. Maybe the high traffic put it down.
pol4ko··on On Emulation
> But regardless of these details, software has two main qualities that give it this advantage in terms of preservation: It's interactive It's deterministic

No sure if we are talking of the same thing here but a Software is deterministic, but the randomness in a Game makes it non-deterministic, even if the emulation is deterministic. See, for exampe, a loot in a dungeon crawler. It will be different everytime.