110 karma · joined May 5, 2023
I really don't know where you got the idea that he was saying that one can divine some knowledge from a painting or that paintings and culture influence our sexuality.
Edit: Spelling and punctuation. God, I really should enable a spellchecker. I'm a terrible speller, I apologize.
John Ruskin's ideas are also used in film studies even though he formulated them before film as a medium existed.
I don't engage with this hobby anymore since the platforms got flooded with AI-generated content. Now, I do like some early and cheeky AI-generated images (mostly pre-ChatGPT), but not after -- and not because of corporate and social politics -- I'm honestly largely out of the news cycle and don't know what terrible or amazing thing some AI company did this week. And yet my hobby completely died and it was strangely disorienting because I struggled to find something else that could replace it, I don't have social media and didn't have feeds except for on those three platforms (I deleted them all now).
I am an outlier from the general population in how I engage with visuals, and I do think that it's likely that all of the commercial visuals in the future will be AI generated, now, I don't think they will be pretty, though. I think they will be largely ugly. I think the majority of people don't actually care about "pretty pictures" at all and are content with very ugly things surrounding them all the time. And the rest can't help it.
So do you think AI is OK for throwaway stuff but not OK for "production" so to speak?
Well, your post, following your own logic, just says that you like AI-generated stuff. You cannot judge what's good or bad for art, you can't call someone preference "snobbery" because the only property of art is that someone likes it. Interesting things is also then completely subjective.
Correct me if I'm wrong, but skills that allowed one to make software largely made one pretty employable in the last few decades.
Now, art skills do not make you employable. There are narrow industries where you can make money but throughout the entirety of human history, being an artist rarely provided any sort of economic security. Some artists did and do make money. Sometimes it was prestigious but the barrier of entry was insanely high. And yes, getting to their level of skill and sometimes even getting access to the tools (look up how much a decent harp costs) was yet another enormous obstacle. Out of the entire pool of people who had artistic abilities, very few got access to tools and resources to be able to express their abilities. Out of those, even fewer could make money off of it while also doing artistic work that was deeply fulfilling and aligned with their talent. Occasionally, the stars would align and you would be lucky to be born in a time and place where you could get the schooling, the tools, the job that paid well enough and that didn't makwe your soul die because it alined with your natural creativity.
There are a lot of people who (I think) speak of AI as if democratizes access to the tools and therefore in their mind it should follow that there must be some market for their newlyfound creative expression. But if you ever seriously considered art as a career, you know that you will likely not have a market for your skills. It is difficult to make money even as a traditonal artist (as in a painter) or, say, a musician, god help you if you want to do mixed media, if you want to play avant garde jazz, prog rock, or Barocco music, if you want to be an actor, a playwright or a ballet dancer.
Some people (I assume those who are excited about the idea of being able to express themselves) seem to be bummed that the world rejects AI art as 'slop'. I am not going to say anything about effort, laziness, etc, I believe anything can be used to make art, even a toilet put in an exhibition hall (I like Duchamp, I like modern art, I like post-modern art, I like whatever-the-paradigm-we're-in-now-art -- metamodernism? I love art, I did see early pre-ChatGPT experiments with neural networks that moved me), but I have to say something that any aspiring artist must know -- you will not make money off your art. The people who will be making the 'human premium' that the article talks about, will be few, just like there are few of them now. AI artists will not make money of their art. Art is a terrible career choice, now and tomorrow.
It's still worth pursuing, in my opinion (as I said -- I love art), but there is little point of talking about its commercial viability. It will always be shit.
Technical communications serve mostly functional purpose but there were technical documents that ascended their pure function. One of the most famous drawings in the European art history is, in fact, a technical document[0].
I also really love looking at arcitectural drawings, there are a lot of architects and drafters whose technical drawing carries so much artistic quality to it (and not merely quality of execution) that I personally call them artists[1].
And before I get mocked about whether code that makes a spreadheet software is art now -- I don't know, I am not a programmer but I think it can be -- surely there is something else to code than just the software it produces? Speed? Efficiency? Balance? Elegant architecture of ideas that says "yes, I know you, the next maintainer of this codebase, will need to extend it one day, and this is why I made it very simple for you"? It might not talk to an accountant who ends up using the spreadsheet but it can talk to another programmer.
While I love art, I am not an art historian or critic, so the definition I have for it is highly subjective -- in my opinion one of the functions of art is communication with other people (often through time and space). For art to fulfill its telos, so to speak, the message that it carries must also be read (heard, perceived) by somebody and then, if it's great art, eventually someone would want to respond to it.
The message can be simple, complex, subversive, stupid, clever, it can be an observation about world, a joke, a profound truth, a memory, a question, a snapshot, a curiosity, a trick, and a ton of other things. And sure, the message can be distorted, misunderstood, twisted, forgotten, lost, etc, but if no one "reads" it and no one "talks" to it, it might as well be glossolalia.
So my question for folks who do consider programming art -- do you "read" other people's code like this? Do you exchange ideas through code? Have you ever trolled great coders of the past through your code or tried to prove them wrong?
I hope my question doesn't come off as complete nonsense.
P.s. I know that there are programming manifestos which to me sounds like there is a layer of meaning that the code carries and this meaning goes beyond pure machine instructions or software functionality, but I'd love to read answers of actual programmers.
I can find many things interesting, the world is fun to explore.
2024: Han Kang -- no LGBT themes, characters, or plots
2023: Jon Fosse -- no LGBT themes, characters, or plots
2022: Annie Ernaux -- no LGBT themes, characters, or plots
2021: Abdulrazak Gurnah -- there are homoerotic themes in some of his work but the characters are not gay in terms of their identities, and homoeroticism has more to do with the ideas of power rather than sexual identities
2020: Louise Gluck -- no LGBT themes, characters, or plots
2019: Peter Handke -- no LGBT themes, characters, or plots
2018: Olga Tokarczuk -- I think her work is the one that fits your description best
2017: Kazuo Ishiguro -- no LGBT themes explicitely AFAIK, but queer readings of his work are a thing
2016: Bob Dylan -- no LGBT themes, characters, or plots
Gurnah is an immigrant (a refugee to be more precise) who can be considered living "in a diaspora" and his work does focus on the topic prominently. Ishiguro is a British citizen who thinks of himself as British, I believe, his parents moved when he was very young IIRC. He didn't visit Japan until his adulthood. I don't think his works are "disapora-adjecent" thematically but I only read two of his novels, so not completely confident here.
The rest write in their native languages and live in their birth countries.
I believe when you mention Carson's LGBT text, you refer to Autobiography of Red, it was written in the late 90s, not this year.
Edit: fixing typos, punctuation, and wording
I just quickly tried Covet and I can imagine how the act of comparing and picking one of the two options can feel fun. I can see myself just voting on outfits in the game without creating my own when I need some really simple "mindless" fun. Not a productive effect but also not addictive enough AFAIK to be a big problem.
I think teams can work as a concept but you need to design them with a great deal of care so that mechanics are pro-social and fascilitate friendships -- there's a nice article about it: https://www.gamedeveloper.com/design/game-design-patterns-fo...
(On the other hand, while I believe thinking about "gaming" the ranking takes away from the fun of the game, Dress to Impress is massively popular, so maybe this frustration is what makes it popular. IDK if kids play it because there are no competitors in the genre or because some competitive toxicity is addictive.)
P.s. As a side note, I started making small dress up games that I draw myself to scratch my own itch. I am not a programmer so they are absolutely horrendous and I only show them to friends. Making videogames is not as easy as making paper clothes for paper dolls like I did as a kid, but it is so fun and I feel 30 years younger somehow. :D