82 karma · joined February 19, 2013
You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.
Code reload (because it uses MRuby) is just :chef-kiss:
It loads Aseprite files automatically, manages animations, collisions, networking, what have you.
I’m so glad to see your work, and it’s always such a treat to read any of your new posts. Hope to see upcoming ones more often!
It sucks, and I bet the closer (geographically) you are to the conflict, the worse it gets.
Trying to do your routine helps sometimes, but I don't think it's feasible to completely forget about what's happening.
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Here's an example: http://retro.layer22.com/games/prince-of-persia
Seems to be hanging at the moment. Would appreciate some help!