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rafweverbergh

21 karma · joined February 3, 2013

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rafweverbergh··on Ask HN: how can I brief my devs better as non-tech founder?
Thanks for this input.
rafweverbergh··on Ask HN: how can I brief my devs better as non-tech founder?
I thought this might be ambitious, yes. Although at this time the system is (still) really quite simple.

Also, I thought: there must be a better way than saying: "So when user A logs in and merges records X and Y, user B will see the changes but not user C because he's not an admin".

But apparently I am mistaken?

rafweverbergh··on Ask HN: how can I brief my devs better as non-tech founder?
A "briefing" is a term from advertising & PR agencies. It is a document in which the customer explains what their business context, goals and "value demand" is, at what budget etc etc.

Thanks for the link, I will look into it. I worked with use cases and user stories, but user stories will frequently have some gaps in them - and it's in those gaps that misunderstandings occur. I was hoping that there's a universal language to create bullet proof models.

rafweverbergh··on Three beautiful business models
Very good point, and very much validated by this story, which in my opinion borders on the silly, but isn't all that different from the breathless descriptions of the Hermès ateliers in Paris where artisans stitch 10,000 € leather bags:

http://www.fastcompany.com/3028039/whats-the-perfect-shade-o...

rafweverbergh··on Three beautiful business models
"However, I think this market is in the wrong direction of technology. In pure software, marginal cost of a new unit is zero, while of course for each new Louis Vuitton bag or each new Rolex, there’s costs for material and craftsmanship. But projecting forward into a world with ubiquitous, sophisticated 3D printing, the value of material and craftsmanship attenuate."

What luxury goods sell (art, handmade Rolls,...) is a story, not a product. The category that looks more likely to suffer are the luxury goods that are merely almost-luxury products - industrially manufactured but high priced (I'm thinking Nespresso here). What will hurt them is the increased transparency - the cold spotlight on their industrial value chain. They will be exposed as fakes.

But what will likely thrive is everything that has nothing to hide but everything to gain from this new transparency - everything that is ugly, earthy, hand made, at the expense of sweat and blood and occasionally the lunacy of the artist or artisan. That stuff will probably become astronomically expensive.

And then, someone will figure out how to produce that semi-industrially and we can start over again ;)

rafweverbergh··on Joining Stripe
Small roundup here, with Twitter Q&A with pc:

http://www.whiteboardmag.com/stripes-first-acquisition-an-ac...

(self link)

rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
As the author of the article, I share your concerns.

I asked Vesterbacka for comments when I posted the first version, but he only responded later this afternoon. (I'm now waiting for feedback from the Marketwatch/WSJ reporter where the claims originated).

If you've followed the post, you'll see that I updated it regularly in the course of the day with information from this thread, with a window of a few hours where unfortunately I couldn't update the post because the site went down.

rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
In other news, you guys crashed the server. It will be up again soon.
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
Yes, agree. They tried that with Amazing Alex, but not too successfully: http://www.whiteboardmag.com/the-app-store-wormhole-why-even...
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
Updated with your comments, I hope you don't mind, it seemed important for the story to add your perspective. I added a link to the comments here.
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
So you're basically saying we can't know how much business Rovio is generating through fiscally optimized holding structures outside Finland, then?
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
Thanks for your input - I updated the story.
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
Good point.
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
That's a good question. I was also surprised at the number reported by Total Telecom, which is why I asked Vesterbacka to comment via Twitter. No answer yet, though. Thanks for that link.
rafweverbergh··on Rovio did $3 billion in revenue and is “insanely profitable”
Thanks for posting, dirtyaura (I wrote the article). Rovio is insanely good at keeping that Angry Birds brand relevant, but I do wonder whether they're too dependent on that one brand. (Armchair business strategist much, lol?)