28 karma · joined December 5, 2013
that girls and women prefer collaborative rather than solo work, that they are more engaged in “things” if they can see the “people” aspect to it, and that they are prone to perfectionism and a fear of failure
although I suppose you have to imagine what a tech classroom/work environment would look like if it supported folks with such learning preferences since she doesn't fully spell that out.*editted formatting
At every edtech or digital learning meetup/conference my developer colleagues and I went to, it was all other developers, non-profits, and edtech startup people, but almost never any teachers. And yet, all of us were dying to connect with classroom instructors! We understood of course that teachers were super busy, but edtech is a two-way street. Teachers have to meet developers at least part of the way if they want edtech products to improve, right?
Anyway, I'm really thrilled that you're finding those teachers who are willing to give feedback and beta test and putting them in touch with developers. I wish this had been around a few years ago.
Frankly, it sounds to me like he should consider himself lucky that, despite grossly mis-estimating the actual cost of printing and delivering his posters, he actually received enough funding to meet his obligations to his backers. If he had only raised the amount set as his goal, we'd be reading about yet another guy who's project was never delivered.
Maybe I'm being too uncharitable here, but I think his article is really a case study for why people should be wary of funding low-cost kickstarter projects that require delivery of physical goods.
I'm all about game developers getting paid for their work, but that seems crazy overpriced to me & really turned me off of the whole project.