67 karma · joined December 29, 2011
If you approach it with a chilled and positive mindset, you're more likely to have a satisfying experience.
I've always wanted to try to replicate this effect by using an Arduino or something like that and playing with the various LED colors, brightness, etc.
For example, in the case of Unreal Engine, gameplay programmers build the basic blocks via C++, and game designers can access them via Blueprint (Unreal Engine's visual programming tool).
It's just my personal blog.
Nothing special.
Static generated website with a 100% custom template.
Learning how to successfully manage and complete a large project is definitely something that needs hands-on experience and cannot be completely replaced by doing lots of small projects instead.
That said, the core process is the same and, especially for beginners, doing many small projects instead of one large one is important to become familiar with the gamedev process and get as much practice as possible in the shortest amount of time.
If you're interested, I wrote a post recounting my experience participating in Ludum Dare:
Once I complete a project, I usually open-source it and write a blog post so I can have something to show it to somebody like a prospective employer. The most recent project I completed is a ray tracer made completely from scratch ->
https://alessandrocuzzocrea.com/how-i-made-a-ray-tracer/
[0] https://alessandrocuzzocrea.com/how-i-made-a-ray-tracer/