657 karma · joined September 12, 2017
For example, I knew people who played WoW who joined a guild and then had to keep their weekend evenings open so they could raid with the guild. Nowadays, these games come with matchmaking so you can find a group of players to complete a dungeon with (the only exception is the hardest content, where you are unlikely to find 7 other random players who are prepared enough to play them). It turns out playing an MMO is a lot more manageable now.
If you mean just replacing Windows with Linux in general: it's great, unless you need to run, say, Adobe Photoshop, Microsoft Excel, or Fortnite.
- If the law says it only applies to games which are purchased for an up-front cost, then make the game free-to-play but with microtransactions
- Include a single-player campaign, which will remain playable even when the multiplayer or game-as-a-service part of the game goes offline
- Just don't allow EU players to buy or play the game
If this were to become law, I expect that it would result in many more games with offline solo play, rather than resulting in more games where the tools to host your own server are provided. That's still probably a victory for players, though.
I, too, downloaded the 3rd party app ("Amphetamine"?) to allow it to stay on when closed and unplugged. As far as I can tell, it doesn't work at all.
EDIT: nevermind! I tried running a program with airplane mode on and it still worked. Now I’m really interested to hear how this was accomplished.
I’m curious what Unity can do that Godot “never will” be able to.
I was enticed by the idea of having a user-replaceable battery (my last phone upgrade was 100% motivated by battery life problems). However, the Librem 5's battery is basically as bad as my Google Pixel's was after degrading for several years. The evening I opened it, I set it down after tinkering with it for a little bit and came back the next day to it at 1% battery, with a notification saying "Your laptop will shut down if you don't plug it in soon". Typically, I'm used to mobile devices using extremely low amounts of power when you're not using them for anything at all.
It's also extremely slow--I figured that it wouldn't be as snappy as a flagship phone but I was surprised to find out that video playback (or, at least, YouTube in Firefox) is basically unusable. That's basically a non-starter for me.
I'm hoping to find something fun to do with it (I don't expect to get refunded, nor do I think anyone else will or should pay $600 for this thing) but haven't come up with anything yet.
I'm out of the loop (I tried 2007scape but don't play it enough to be in the know). Is it because some other faster way of leveling Runecrafting has become available?
> “It’s like the Fritos of software,” he said. “No one really wants to use it.”
At the risk of being a 'typical HN commenter', I wonder why not? Obviously there would be a learning curve but I feel like all students would need is a Linux operating system and a web browser.
Other than that, I have found that lots of games which aren't "Verified" play perfectly, and some games which are "Verified" don't launch at all (because Valve said 'hey! it works!', gave it the Verified badge, and then a month later the developers pushed out an update for the game which broke something for Steam Deck users).
This might be useful:
Yep, I considered that switching to GitHub Actions would _theoretically_ eliminate the need for disaster recovery for CI/CD (since the handling of disasters is out of your hands) but in practice their SLA is far worse than just running CodePipeline in a single region.
Using 3 AZs in us-east-1 won't save you.
I guess a demanding customer would have said 'you should have implemented disaster recovery so you could failover to us-east-2' but that's easier said than done. The more regional AWS services you adopt, the bigger the impact is. How does one recover from a regional outage if their pipeline is in that region?
This is huge. Initially, Godot didn't support any interpolation, which meant you either ignore fps altogether (and your game literally plays slower, and therefore differently, if the game slows down from 60 to 30 fps), or you move physics code to the _physics_process() and suffer from stutter/jitter because the physics code and the rendering code slowly drift out of sync. Amazing!
EDIT: I forgot to mention the _third_ possiblity, which is that you write a bunch of custom code in GDScript or C++ which attempts to do the interpolation.
- A handful of instances provided by large companies would probably crop up and end up hosting the majority of users
- Spammers would notice that they could reach a large number of people via Mastodon, and start spamming
- The providers of these large instances would moderate heavily to prevent their own instances being used for spam, and begin blocking / not federating with small instances
I should add that spam is probably _already_ a problem on Mastodon, but perhaps not to the extent that it is for email since the average Mastodon user is (for now!) way less likely to fall for a scam and therefore a much less valuable target.
> When we talk about the drinking, Amy says, “That’s why we live on the edge out here.” The edge is familiar. The edge feels right. We have found places where the depths are close, within view, and there, with spirits near, we’ve tried to build calm lives for our own children.
I'm not exactly sure what is meant here, but as someone who is experiencing alcoholism in the family right now it's not really resonating.