852 karma · joined January 9, 2016
https://dwarfdreams.com
The rendering systems are fully separated from game logic systems, so it's at least got that going for it
ECS based game engine in Rust, wgpu rendering, and I've been really impressed with the code quality. I've been trying to find something to inspire me to really go all in with Rust, and I think I found it with Veloren
I think your main argument here is that large C code bases can easily become unwieldy, and I agree with you on that. However, simple multithreading in C is simple. It's not a terribly difficult problem to solve.
I have a project still at the planning stage. I have many Rust crates lined up. So far I really like the bits of Rust I have learned. C plus generics? Sign me up! But damn, after coming from really awesome IDEs like Visual Studio, it just seems like it's taking me forever to make progress.
Right now I'm asking myself, does Rust save me time in the long run from chasing down bugs? I'm not really sure, because I think I'm already decent at avoiding C foot guns.
I made custom APN which removes 5g and it's just ignored =(
but yah, being a rat means extreme violence every yard you get bounced to until you end up in SHU. there's a perverse sense of satisfaction from telling the guards that your race can't protect someone anymore.