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rwinn

722 karma · joined June 8, 2012

johan-nordberg.com
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rwinn··on Show HN: Theremin I/O
It's done using webgl and additive blending of 3 light sources rendered with maxwell render. (check the console for a list of libraries used ;)
rwinn··on Show HN: Theremin I/O
Yeah the scroll didn't come out as well as well as I had hoped. I went trough the trouble because I like experimenting with user interactions. I saw what Apple did with the locked scroll for their new iPhone promotions and wanted to do something like that but less restrictive.

Initially i had a implementation that didn't lock you in but tried to predict where you where going and adjusted scroll speed accordingly. While it worked pretty well the behaviour was so strange that you needed some primer before using it. So I settled on just locking you in since the design is very focused on this effect. We might redo the site with slightly different graphics and a "normal" scroll later.

So there you have it, the story of the useless, buggy, dorky dancing baloney scroll. :-)

(And yes, I spend way too much time on stuff like this)

rwinn··on Show HN: Theremin I/O
If you send me an email at johan@theremin.io we can try to sort it out.
rwinn··on Show HN: Theremin I/O
We are working on a video! We have one but we felt that it didn't show how cool the app actually is :)

I'll link it here if you would care to give us some feedback on it.

https://www.youtube.com/watch?v=K8Hvg1JxnRY

rwinn··on Show HN: Theremin I/O
Seems window.scrollTo does not work properly in safari when you kick the layers in to hardware accelerated mode.

I've disabled the snapscrolling now on all Safari versions. Try it now! I think I'll end up disabling it everywhere since people seem not to like it that much :)

rwinn··on Show HN: Theremin I/O
Nope, but we are discussing releasing the sensor code as a open source library. It's pretty modular already, and wouldn't require a ton of work :)
rwinn··on Show HN: Theremin I/O
That sucks, what OS and browser are you using?
rwinn··on Elon Musk took the futuristic gesture interface from Iron Man and made it real
Very similar to what Oliver Kreylos has been doing with the oculus and hydra controller. Check his videos out, some amazing stuff in there.

https://www.youtube.com/watch?v=Q_HH-ucA_Us

rwinn··on HelloRun - A WebGL 3D Game
Really cool! But the gates are way too hard to see, I feel like I'm colliding with thin air most of the time... The music keeps me playing though :)
rwinn··on Wintersmith – a flexible static site generator
Hit me up on irc, i'm trying to get a wintersmith irc channel started. #wintersmith on freenode. i'm jn
rwinn··on Wintersmith – a flexible static site generator
After looking it up I see it is commonly used to describe something that adds extra features to a browser, like flash or silverlight.

Previously I took it to mean "rich in interactivity". That's what I meant when I originally wrote that, a static site does not mean you can't have interactive content. IMHO the best way to write webapps is to have a static client that consumes an API provided by a standalone backend.

rwinn··on Wintersmith – a flexible static site generator
The default markdown plug uses marked, so gfm. But there is a pandoc plugin: https://github.com/lhagan/wintersmith-pandoc
rwinn··on Wintersmith – a flexible static site generator
Thanks, fixed now.
rwinn··on Show HN: gif.js - Fast GIF encoder using web workers
That's really interesting, i had a look at your test images and they look great (http://pornel.net/lossygif for the curious :) definitely something worth implementing

As for the transparency trick, do you have some example i can have a look at? I didn't know you can layer gif frames on top of each other like that

rwinn··on Show HN: gif.js - Fast GIF encoder using web workers
not sure if i fully understand what you are trying to do, but encoding 60 frames per second will be hard. If you already know the color palette it might be possible, this lib spends about 80% of the time doing the color reduction.
rwinn··on Realtime Bitcoin Stats
That's unfortunate. All text is rendered with SVG, so it should be technically possible for your screen reader to pick up on when new SVG text nodes are added. Perhaps i should add a "Your screen reader sucks message" :-P
rwinn··on Realtime Bitcoin Stats
From https://en.bitcoin.it/wiki/Mining_hardware_comparison and some discussions on #bitcoin-dev
rwinn··on Realtime Bitcoin Stats
Good catch, fixing
rwinn··on Realtime Bitcoin Stats
Not at all :) The frontend is built with d3.js and geometry.js. Backend is node running express with browserify and less to bundle the client.
rwinn··on Realtime Bitcoin Stats
It's based of that 40 megahashes per second consumes 1 joule of power (1watt)
rwinn··on Realtime Bitcoin Stats
It's the total amount of money passing trough the network.

But since bitcoin transactions work by sending "change" back to yourself this value is not that relevant. In most cases 90% of the transaction amount is sent back as change.

https://en.bitcoin.it/wiki/Change

rwinn··on Realtime Bitcoin Stats
Yep, that's right
rwinn··on The Mechanical Transmission of Power – Jerker Line Systems
Video: https://www.youtube.com/watch?v=ALPkDoX9Wz0
rwinn··on Greetings from the Safari team at Apple Computer (2003)
So when did KHTML become WebKit?
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