Does this work at all on those demonstration videos where the videographer is too shy to add a vocal track, and just demonstrates everything, sometimes with text?
There should be some kind of legal document an artist can choose to complete, a "Do Not Reanimate Me" choice. If they decline to make a decision, or agree to be simulated, fine. If they they make their wishes known, that should be respected by their estate.
Also, no mention of the need for only 10 big-ass time zones instead of 24 relatively narrow time zones. The continental US might have only 2 time zones instead of 4.
Lol, this was EXACTLY my high school sr. year social studies project in 1980, with roughly the same effort (sadly, I didn't create a working clock). I won first place, with just this. The only difference is I named the metric units 'mints.'
This is nice. If possible, I would change it so that a left rotation happened on a left click and a right rotation happened on a right click; make scoring optional if you want it to be more relaxing.
The two best things I did for my mental health was leave Facebook (years ago) and stop watching the news. Hacker News is my news source (along with Ars Technica), I don't look at anything more political or world-eventy than these two sources, and I am selective about links even here. I can't even stomach NPR anymore.
More recently on the mental health front, I've been drawing more. I'm not great at it, but it is relaxing and distracting.
Also ambient or jazz--opinion-free, story-free music.
So I am still feeling burnt out, but it is a slower burn.
My response, to leave them there was based on 1) not taking lives as a result of my decision, and 2) if they're alive, they might eventually find a way to stop the trolley and get off. My choice gives them that chance, in my opinion.
I think if you choose the option to kill 5 people 100 years from now, that 5 should not be part of your total kill count, because those people won't be dead for 100 years. In fact, it is possible you could commission a brick wall to be built somehow in front of the portal opening at the other end to divert the trolley in time, sparing those people, since the future (in my opinion) is not certain.
I dunno, but I did. It had an empty ring to it though.
I don't feel like one can solve Philosophy. I've never thought of philosophy as a solvable thing, like all the philosophical conundrums I've encountered were specifically designed not to be solved, but only contemplated. And not just koans, either.
Holy crap, I wouldn't have thought twice about being lucky enough to roll out a solution I'd happened to have been thinking about for days. I am not seeing an ethics problem here, the guy was just very lucky to get a problem he was intimately familiar with.
I wish someone would do (somehow) the 1980's Car Wars tabletop game, a computer version, multiplayer or not. I have tried many near misses, and a few real-time cars-with-guns games, but nothing really scratches that turn-based Car Wars itch for me. It will never happen because Steve Jackson Games is very protective of their IP, and even if they produced the game themselves, they have changed their original game beyond recognition, so the result would also fall short of the mark. And they'd charge about 3x what it would be worth.
I love slide rules. I'm old enough to have had one with a belt case that I brought to school. But I have to ask, what is wrong with a ridiculous amount of precision?
To make a decision on what to develop, you can do an analysis on your ideas. Come up with categories like Cost to Develop, Effort in Time, Who/How Many Will Benefit, Profit Potential, etc. Score each idea based on these categories, weight them according to your own priorities, and whatever floats to the top is the one you should focus on first. Getting one or two outside objective opinions might be a good idea to help keep your scoring honest.
Accountability. Get at least one other person invested in your project somehow and set yourself up where you have to provide some kind of progress report or show progress to another.