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saint11

402 karma · joined December 20, 2023

Video game developer. Worked on Celeste, TowerFall, Out There Somewhere and made a bunch of pixel art tutorials. http://saint11.org/
submissionscomments
saint11··on Using Kagi Search with Low Vision
Let me get this straight. Your privacy plan is to alternate library computers while searching logged off Google? I'm impressed with your dedication.
saint11··on Using Kagi Search with Low Vision
I've been using Kagi for a while now and I'm never going back to Google. Everything is just so much better when you are not the product.
saint11··on Passengers who refuse to use headphones can now be kicked off United flights
But kicking someone off mid-flight at high altitude is still a bit harsh. I hope they give them parachutes at least.
saint11··on A WebGL game where you deliver messages on a tiny planet
Wow this looks amazing, but the camera made me very nauseous, I had to stop playing.
saint11··on Hacker News for Gamedev
Because I cloned it from Lobste.rs and probably forgot to change that one.
saint11··on Hacker News for Gamedev
Yes! https://gamedev.city/rss

Because Lemmy is a bit too much like social media and kinda bloated for me. I wanted something simpler so I hosted it.

saint11··on Hacker News for Gamedev
Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.
saint11··on Hacker News for Gamedev
Maintainer of the website here! I'm happy (and a bit terrified) that we made it to the front page of Hacker News.

This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.

I’m slowly working through the invitation queue, so please bear with me!

saint11··on Hacker News for Gamedev
Clicking on logo on the top left should go it! In retrospect I should add a little text there to make it clear. (I'm the website maintainer)
saint11··on Show HN: Homepagr – Bookmarks for Work
That's really cool and super cute! I just don't know how I feel with the links being public, are we expected to use a long hash or something?
saint11··on IrfanView
Same here, it's cropping tool is the thing that makes it for me
saint11··on Launch HN: Aqua Voice (YC W24) – Voice-driven text editor
Same here
saint11··on Keypirinha: A fast launcher for keyboard ninjas on Windows
I used this for years, but replaced it with Power toys. But now PowerToys is getting slow and not always getting what I want, maybe this is a sign that I should switch back.
saint11··on A Love Letter to Tinkerable Software
I've learned pixel art by messing with Sim City 2000 files! I found out that I could just change the sprites, so I started modding the game, and learning how tiles and palette animation works. Now, on every game I make or work on, I try to keep atlas and files exposed and unencrypted, so people can play around with it.
saint11··on Squeeshy Toy
This is fun
saint11··on 1D Pac-Man
It's really cool how they managed to make an interesting mechanic with such a big limitation
saint11··on Show HN: Wikipedia style donation based search engine
This looks interesting, but is there any information about who is making this? If this is a Wikipedia-like, how can someone contribute or edit things?
saint11··on Wireflow – free, online, open source tool for creating user-flow prototypes
I believe so! Nothing that a full drawing app can't do, but it is also nice to have simple tools like this for quick sketches.
saint11··on A structured note-taking app for personal use
This has definitely caught my attention. The fact that it's a web app that allows me to self-host it makes this a strong contender against Obsidian. Looks great too!
saint11··on QOwnNotes
Reminds me of Standard Notes, which is great! Thanks for the link
saint11··on Wireflow – free, online, open source tool for creating user-flow prototypes
This looks really useful! I wonder if it's easy to fork it to make game design icons.