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sapein

2 karma · joined November 6, 2015

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sapein··on Bevy 0.14 – Data driven game engine
The states improvements are definitely nice, and I did run into the whole "Unable to transition into current state" issue, as I was using it for a respawn. I ended up just making a "Respawn" state, and then quickly switch out of it to reset back to the original.

With this being in it definitely would make things a lot cleaner in some ways, as I can at least get the whole "Re-enter State" a bit easier.

Also the Observers and Hooks are really nice and will allow me to more cleanly implement a feature that I've been needing (Optional Components).

sapein··on Introduction to the A* Algorithm (2014)
I've come across this link before, and it's actually really useful. I used it to help me implement A* myself for a project I was working on, which worked decently for my rather simple use-case.