"Felt" is really the right word for this, because almost every bad practice in the industry was pioneered by Valve, particularly in TF2. They're just really good at inducing reciprocity.
Large scale Microtransactions (TF2).
Cosmetic Microtransactions in a Single Player / Coop game (Portal 2).
Loot Boxes (TF2, though they really got bad with CS:GO).
And worst of all, a planned economy that collects "sales tax" and enables children to gamble. Not even "simulated" gambling where all you get is a cosmetic locked to your account. Just straight up gambling. With cashing out if you happen to be lucky and know when to stop.
Oh, and don't forget paid mods - a concept that has similarities to previous Steam Workshop games, but blew up right in their face when it involved a third party that people usually just joke about having their players fix all bugs for them after ship.