33 karma · joined April 24, 2012
I worked at a startup that built a BlackBerry app in 2007. I wrote up my experience here: https://schlu.org/2014/05/29/Things-Are-Better.html
Upgrades on the web take time and resources too. So I don't think this is unique to iOS.
- iOS will be around a long time.
- Big brands and startups are basically required to have an app in the App Store if they want to succeed.
- Every year a new version comes out that requires developers to fix bugs and sometimes adopt new technology.
Here are the cons:
- Extremely difficult to build an indie business on iOS given that there is a single distribution channel that you don't control.
- The learning curve is pretty steep.
Here are some other points:
- Good iOS developers are harder to find than good web developers (feels true to me, it might not be).
- You probably won't be on call as an iOS developer (this is important to me, it might not to you).
Developers are paid well across the board. I would pick a technology you enjoy working in and isn't in decline. I believe developers are more likely to succeed if they chase their interest over their salary.
My proposal:
- Spend 10X this amount (25 Billion) making a slack competitor.
- Dog food it in house.
- Launch when you have solved the problem sufficiently.
- Make a profit and help solve many local housing problems globally.
I admit that is a lot of supposition and pie-in-the-sky thinking though.
"Only around 1 per cent was left uncollected and leaked into natural environments. Though only a small percentage, this nevertheless represents a significant environmental problem, since the amount of plastic waste is so high overall, and since the natural degradation of plastic is so slow, it accumulates over time."