May I ask how you would have preferred to solve the first level if the game didn't have limitations?
120 karma · joined July 5, 2018
May I ask how you would have preferred to solve the first level if the game didn't have limitations?
I would definitely like to improve the look of the wires.
This is a great idea, and you are not the first to suggest it. I just haven't gotten around to implement it.
The nand-count is based on how you built the components involved. So optimizing a component will have have cascading effects.
"This is the simplest solution!" means the solution with fewest individual components on the canvas. I realize the text could be clearer.
Yes I think I shot myself in the foot by designing the connectors so the labels could only be one or two letters. There is no technical reason they couldn't have descriptive labels like "clock" rather than "c". But it would probably require to turn the design "on the side", so the connectors are left-right rather than top-bottom.
I know I miss tests for a few of the levels.
Thanks for the nice words, it is encouraging!
The explanatory text for the level does not really define neither "byte" or "word", so beside fixing the error it also need more details. (But I want to avoid going down the rabbit hole of explaining that bytes can have different sizes than 8 and so on)
By the way I suppose the subtraction component should be available in this task. This would make is simpler. I had trouble deciding if increment should be before or after subtraction.
The m issue is a bug in the spec, thanks for discovering it.
Thank you for the feedback, it is much appreciated.