383 karma · joined December 1, 2009
Your framework will also likely have helpers to generate those. And you can contact me directly for help, email is in my profile.
Let's just find our own language each one and not bash others' choices, maybe?
As others have pointed out, this is for repetitive tasks that your brain wants to automate away, but you really want to keep in attention.
-e means editable, it's mostly used for source installs of libraries you want to work on while installed in a project.
But in any case, this is such a simple spec and such an irrelevant feature thet this sounds very much like bikeshedding to me now. As such, please accept my apologies and do choose what is best for you.
So,for me, your criticism boils down to "this is weird because it has a feature I don't need". Why would you care?
"Epic’s CEO Tim Sweeney has effectively thrown down the gauntlet to Valve, saying that if Steam matched the Epic Games Store in terms of dropping the cut it takes from developers to 12%, Epic would stop pursuing the policy of securing big-name exclusives."
The entire point of the EGS is to get the industry to lower their skimming. And you don't even have to invoke altruism: if Epic continues to take 12% of every transaction and grows the market ten-fold, that's still more than a 30% cut of the market today.
It is a sad testament to our time that it is inconceivable that a person just wants to better the situation for all involved.
I'm a game developer and the EGS is the best thing that's happened to us as developers AND to us as gamers. And our games aren't even on the EGS.
From a mathematical standpoint, this is now a projective vector space.
Some references:
https://en.wikipedia.org/wiki/Transformation_matrix
https://www.quora.com/Why-does-OpenGL-use-4D-matrices-for-ev...
Paul Lockhart, a mathematicians lament. I think this serves as another example.
G. H. Hardy, A mathematician's apology. I think that would be a good example here, since the focus is on finding beauty and fulfilment, instead of simply visiting every niche.
Maybe get it laser engraved into aluminium and mount it... somewhere? Grey code is essentially a more robust spiral pattern, so that's the same idea.
What if you put a roll sensor on the chain instead and infer crank angle from that? Chain slip is rare enough not to worry about it, right? You'd also have more space and could use off the shelf components.
I don't think measuring against gravity will be precise enough to be one in 7200 parts. So you'd need a second sensor for that in any case (and likely already have, don't you?).
This is just one part of one of the sillier things I'm working on/thinking about. How can I make a real-time interactive soil simulation work, essentially a big realistic virtual sandbox.
Since this is a side project, it'll go as far as all side projects go. =)
One problem, however is that visualizations are by necessity simplifications, even in pure 2d cases like this one. That's not a sphere, that's a tessellation of one. Everything on a screen is differential and "smooth" (or actually, everything is discrete and thus not differentiable), but some things are symbols for "not differentiable here". Even these break down in pathological cases, singularities and such. This doesn't make the visualisation any less useful, but IMHO it can in most cases not be "the" reasoning, only a guide to reasoning.
Besides,as the article points out, there are many non-constructive proofs that don't have any visuals.
Have a look at how vsauce explains Banach-Tarsky [1] or any of 3blue1brown's excellent videos to see the edges of what's possible with visualisations.
[1] https://youtube.com/watch?v=s86-Z-CbaHA [2] https://youtube.com/watch?v=zjMuIxRvygQ
class Holder:
pass
Simply add any attributes at runtime. It's essentially a different interface for the built-in dict of the instances.
Add a bit of getattr magic and you can read undefined attributes, too.Or, if you are using decent graphics hardware, you could even get two of them and have four times more display space than you have now.
Just like our 2d eyes do in our 3d world.