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sidewaysgc

4 karma · joined August 15, 2017

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sidewaysgc··on A Taste of WebGPU in Firefox
Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT Compute shaders will allow for some performance wins over my current fragment shader version by being able to do a ray binning/sorting pass to shoot rays coherently allowing for better cache behavior and shared shader state.
sidewaysgc··on Show HN: FSPT, mesh based ray/path tracing in WebGL2
Note: This only works on desktop GPUs, both integrated and discrete. I thought I'd share a hobby project that abuses the current features of WebGL2 to do progressive rendering. Once webgpu starts shipping in most browsers, I'll probably rewrite nearly all of it.