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sidewinder128

17 karma · joined July 14, 2015

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sidewinder128··on Gentle introduction to GPUs inner workings
Awesome read, I get more how GPUs works thank you to the author!.
sidewinder128··on Launch HN: Hera (YC S21) – macOS app to prepare, join and take notes in meetings
Your app looks fine and interesting, The problem is the audience you are choosing, Mac users are very elitist.

I am sure you can get some market in Windows instead of Mac using electron, the windows users does not care which tech you used but that it just works and gets the job done.

Of course Windows users also they do not want trash but if have good performance and it works, It is fine.

sidewinder128··on Before the iPhone, I worked on a few games for what were called "feature phones"
Awesome thank you!
sidewinder128··on When Amazon Switched from Sun to Linux
I cancel my twitter/FB/Google etc, all that sns no-sense so I cannot read it, I think is a good thing.
sidewinder128··on Sixty years of Green Eggs and Ham
This is a great article and the content very interesting about the books.
sidewinder128··on How Tim Cook Made Apple His Own
actually this link worked for me thanks, I could read the article.
sidewinder128··on How Tim Cook Made Apple His Own
Mr Cook and Apple are good to make money but not anymore good techs. It is a shame.
sidewinder128··on For Years, Alcohol Was My Only Comfort. Then It Nearly Killed Me
Cannot read it, have to pay for it WTF.
sidewinder128··on Show HN: Gravitle – 2D soft-body engine built with Rust for the web
It would be possible to use SDL2 with rust for rendering too.
sidewinder128··on Boden – Native mobile cross-platform applications
This is different, Its not that c++ that people think from the 90's.

- Boden supports native components for iOS and Android and maybe other platforms in the future. - uses c++17 really clean with powerful abstractions, think all your app in just c++17, no xml or other craps, I want to make my app with just c++17. - no garbage collectors, slowness, pause the world etc - single binary - the fastest programming language in the market.

the list goes on and on.

sidewinder128··on Boden – Native mobile cross-platform applications
I think LGPL is really more reasonable than the GPL as VLC case did.

Also you could follow the JUCE library model they got their free version and the pay version with a very attractive payment model.

I like JUCE but the components for mobile still not native l&f, Boden looks very promise with clean code using c++17.

But please keep a reasonable price for developers that make free apps and easy to pay.

Also if you could get a Rust version that it will change everything :)

sidewinder128··on Boden – Native mobile cross-platform applications
You have good points and I guess you are not missing anything but Check the VLC case with the App store term of services, they pulled the app from the Store. It is really hard to deal with Apple. your app could be rejected and not accepted because it uses the GPL on it. Apple folks are scared of GPL.
sidewinder128··on Boden – Native mobile cross-platform applications
Thanks for the insight. I hope they can make it happen easy and with a reasonable price I will get it.
sidewinder128··on Boden – Native mobile cross-platform applications
Sadly no. Something like this for Rust would be a game changer. Rust is very nice language I love it. Also I love C++17.
sidewinder128··on Boden – Native mobile cross-platform applications
It looked very promising but GPL for mobile iOS and Android Apps It is impossible, even I release the Apps free it is very difficult to work with GPL on those ecosystems. It is sad because it really looks very cool code.
sidewinder128··on Firefox makes click-to-activate Flash the default
he could meant JDK, the server runtime many things in Java. and I know the thread Im posting. you do not need to tell me. You do not need to mention it like that.
sidewinder128··on Firefox makes click-to-activate Flash the default
Java plugin you mean right the one that runs on browsers?. Java itself is a huge topic including JDK, compilers, runtimes, server side etc.