The real reason someone might need to do this hack is that there were in fact many versions of "DOS" not made by Microsoft. These included Zenith, Compaq, Digital Research and IBM. Each of these each had their own subversions.
19 karma · joined December 6, 2018
The real reason someone might need to do this hack is that there were in fact many versions of "DOS" not made by Microsoft. These included Zenith, Compaq, Digital Research and IBM. Each of these each had their own subversions.
Gamers are are the 5 dollar whores of the security world, they are riddled with bugs and the dont give a crap.
So I think this is some sort of misguided hit piece against intel.
Everyone knows pcs are riddled with security flaws less obscure than this. People who run their business on cloud servers might care. Gamers though? No.
Navy got took.
I am skeptical.
First you need client side prediction and smoothing. Next, you must design your game so it follows certain very strict rules about player interaction. These rules allow the players to feel the have real time synchronization when in fact synchronization is lazy. The specific rules required are different for each game, and must be nailed down before game design begins.
There is evil afoot you would not believe.
Dont argue. I am merely informing you, not convincing you.