Would you consider making visited links a different color? That would vastly improve the experience for me, since I could see at a glance which content I have not viewed yet, if any.
219 karma · joined December 4, 2012
You can play Aberoth at http://www.aberoth.com or on Steam at http://store.steampowered.com/app/354200/
I also made Asteroid Anarchy, a massively multiplayer Asteroids: https://www.asteroidanarchy.com
My emails are: support at aberoth.com or support at asteroidanarchy.com
Would you consider making visited links a different color? That would vastly improve the experience for me, since I could see at a glance which content I have not viewed yet, if any.
I continued to work on the game on the side over the years, and I released the game on Steam in July 2015: http://store.steampowered.com/app/354200/.
It does not make near as much a normal software engineer's full time salary, but it is profitable.
For example, in the MMO I am creating, you can catch bats, hold them for a while, and then they become your pets (if you don't hold them long enough, they remain wild). Some people gathered up hundreds of bats, then released them in a small room. When other players came into that room, they were swarmed and die. After letting the trap sit for a while, they would return, cast a fear spell to disperse the bats, and then collect the loot.
It was a cool trick, and probably super fun for the players involved. But, if I left the exploit in, it would be happening all the time, and would wreck the game for everyone else. In single player games, the worst a player can do is beat the game using an exploit, which is not necessarily bad.
Edit: In the "low resolution" image, the clock reads 1:38. In the second level of zoom, the clock reads closer to 1:41.