61 karma · joined July 22, 2021
https://old.reddit.com/r/robotics/comments/p7t14o/tesla_reve...
https://old.reddit.com/r/robotics/comments/p7t14o/tesla_reve...
i think the most challenging aspect of the idea is interacting with the world, picking up and handling various objects.
its obvious from the presentation that fsd is very good at placing itself in space and mapping out its environment as well as devising routes even when accounting for things like other moving objects. boston dynamics has built machines that take the input of a joystick and translate that into four-legged locomotion. so if you just took FSD and bolted that on top of a spot or atlas, you would have a machine that gets you a very long way towards tesla bot. something that can walk and navigate by itself. so the question is whether or not tesla will be able to recreate what boston dynamics has done and whether or not they could do that on the time-scale that was insinuated by musk. the last time i checked, boston dynamics does not use any NN in their robots.
and then theres the question of interacting with the world. i think its a fair assumption based on ai day that fsd would be able to create a very rich and accurate map of its surroundings. so that half of the question is taken care of. but how could they get it to grasp a drill and manipulate it in an intelligent way? the implication is that they would train a NN to provide that signal. but how are you going to train that? they have thousands of cars out in the world generating tons of driving data. where are they going to get data for performing these tasks? are you going to train it on every task that might be asked of it? its hypothetically possible but thats hard data to generate and label. it would take a really long time at best, and even then it would be an experiment, just as likely to fail as succeed.
it seems to me that this must be a stunt where the intention is to build something that can walk around but not manipulate things or do anything useful. i would change my mind if musk came out with an explanation of how hes going to train interaction.
if you really want to save the children, why not build the scanning into safari? scan the whole phone! just scan it all. its really no different than what they are doing. its not like they would have to cross the rubicon to do it, not anymore anyway.
and also i think its interesting how kids will adjust to this. i think a lot of kids wont hear about this and will find themselves caught up in a child porn case.
im so proud of the responses that people seem to generally have. it makes me feel confident in the future of the world.
isnt there some device to encrypt and decrypt messages with a separate device that couples to your phone? like a device fit into a case and that has a keyboard interface built into a screen protector with indium oxide electrodes.
but fiction can be worth it when its laying out ideas that are so new and so fresh that it is intrinsically valuable. but these grand visions dont involve people or relationships at their core, so making a book out of it can be difficult.
i think the next great sci-fi novel will be about mars. i feel like there are a lot of aspects of mars colonization that have not been picked up by the hive-mind yet. practical aspects of living there and moving things there. and generally applying the rules of today to that world. the arbitrage is in the fact that people usually paint the future with a utopian, optimistic brush but the same rules of economics and politics will apply on mars just as much as they do here. maybe that sounds like red mars but it would be different.
edit: https://media.ford.com/content/fordmedia/fna/us/en/news/2021...
steel frame.
some of the game data is not compressed. i was able to extract all of that in a single afternoon with a tool i wrote from scratch in C -- trivial stuff. but that was just audio and video files and other things -- the interesting data, maps and models, is compressed.
maybe i should have guessed which compression algorithm they are using and tried to decompress it with that. but i decided to start out by loading the games code into ghidra and finding the algorithms in there. while i have made a lot of progress, the task overwhelms me. its a sea of nonsense.
so then i tried to load the game up in an emulator and then get the uncompressed data from the virtual ps2 memory. that worked and i am able to edit the memory in real time. with that setup i tried just poking around, changing individual bytes, hoping that i would stumble across a vertex of something i was looking at. that worked actually. so as it stands i have vertex data but i still have to figure out the layout and then write something to extract that data and then translate into something i can use.
but this isnt ideal because there are some things that might have never been put into a level but are nonetheless on the disk. and there are other data that might be lost between the disk and memory.
i love zanarkand from FFX. i think its one of the most aesthetically pleasing settings in any videogame.
https://noclip.website/#ffx/014;ShareData=AMwnv9fi/38AMV_9u4...
edit: wow, how did i not find this until now? looks like im not the only one having some trouble.