516 karma · joined December 16, 2017
2. Yes and there are two mechanism for handling seams. First, the inpainting which extends the point cloud and can provide a higher sample rate. Second, a postprocessing step that heuristically fills in any seams that may still be present despite inpainting.
4. The downside of it is that one needs a lot of resources in order to try all of these variants, which not everyone is lucky enough to have access to.
1. I am not sure about the scale of the individual loss functions anymore, my apologies. I determined the combination of the two losses via a simple grid search and seeing what works best (plus / minus a magnitude did not make that much of a difference).
2. The points are just splatted to an image plane, more advanced point cloud rendering techniques would be better though. There is no video frame interpolation, each individual frame in the output video is a rendering of the point cloud from a different camera perspective.
3. I am not sure about multi-view stereo, COLMAP still seems like the state of the art for that. But neural networks definitely outperform classic techniques for single image depth estimation.
4. Common architectures just did not do as well as I was hoping for so I tried about 1500 model architectures. I started with an architecture that intuitively seemed right and then gradually explored / refined alterations of it. It ultimately was a lot of trial and error.
* There definitely should be more variety in terms of camera paths. Our framework either supports fully automatic results (as shown) or ones with a manual camera path. For an automatically generated slideshow, one should probably add more variety.
* There is some great work in this area, commonly focusing on portrait images. But yes, once the scene geometry has been estimated sufficiently well, one can definitely add some nice out-of-focus effects.
* That would be an interesting research direction. I am not an expert in relighting, but I can imagine that this requires a lot of work to make sure that the scene composition looks believable.