111 karma · joined August 8, 2025
The concept of DNF (“did not finish”) is pretty familiar to people who read regularly, but three pages seems far too early to make that call. The general rule of thumb I’ve encountered is closer to 100 - 150 pages.
Some of the most memorable works of literature I’ve read are books I didn’t particularly enjoy for the first hundred pages or more. I stuck with them mostly because I deliberately give books time to develop before deciding whether they’re for me.
My favorite example is A Tale of Two Cities. I didn’t enjoy it all that much until Book Three, Chapter 12. From there, it was smooth sailing. It’s now one of my favorite stories I’ve ever read, and I still think about it often, especially that entire final book.
That doesn’t mean every book takes that long for me. There are plenty I enjoy from the very beginning, particularly stories retold from a character’s perspective, adventure stories like Watership Down, and pretty much any Sherlock Holmes novel.
I understand the idea of putting a book down after a few pages if you don’t connect with it, and ultimately everyone should read however they want. But I do think that, by doing so, you risk missing out on some genuinely great books simply because they needed more time to become what made them worth reading.
Side note: My actual criteria for dropping a book are a little different. I tend to stop when reading it gives me a kind of vertigo or that strange feeling where your throat tightens and you start to feel sick.
Knowing the hell that awaits me in trying to be pixel perfect between about 40 pages, I set up the Figma MCP with my codex, and low and behold... it actually did what I needed, so that's one thing I'm grateful for.
For reference, feeding screenshots to the AI didn't do that well of a job at first.
Some of my favorites include: a moveable feast, watership down, 11.22.63
I remember how lost when I was 16, truly it was just a massive wave of depression and fear and loss. I encourage you to do what I did and explore as many facets as you can possibly imagine (coding, guitar practice, drawing, 3D modeling, pixel art, car tuning, botany, gardening, astronomy...) and if you find something you love and you find yourself doing it for months almost like second nature, you should follow that in whichever career direction it leads you or wherever it takes you with school and opportunities.
There's no one set path, and I did struggle with that as a 16 year old as some paths appear better than others. In my time, html, css, and js bootcamps were literally everywhere and now, look at the development space. you never know and you can never predict the future, but you can follow what you love and opportunity will present itself for you to shine and feel comfortable.
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Years later, the company decides those servers are no longer profitable to maintain. Instead of allowing users to keep using the product in a limited form, releasing server software, enabling community maintenance, or transferring support to another party, they remotely disable the functionality entirely.
Now imagine they could physically come to your house and take the TV back because they no longer want to support it. Most people would immediately recognize how unreasonable that sounds.
That is the core concern behind Stop Killing Games: consumers pay for a product, yet publishers can make it unusable after sale even when there are technically feasible alternatives that would preserve access without obligating indefinite support.
The argument is not “force companies to run servers forever.” It is: when official support ends, there should be a reasonable end-of-life path that leaves what people purchased in a functional state.
currently there's a huge risk Marathon might get shut down like high guard or concord because of player numbers. If they shut it down, nobody could play it anymore.
If there's a system in place for us to be able to host our own servers, or... I don't know? OWN the game we bought and play it because we OWN it because we PAID for it. Then yeah, that's good and it's a good movement and I fully support it.
I genuinely don't understand the other side of this argument because it just feels like no for the sake of no.
The upside of that is that if you add the correct script to the ad blocker extension, you'll never see a youtube reel for the rest of your life, which HEAVILY improves the experience on youtube.
this is the filter list I use: https://github.com/i5heu/ublock-hide-yt-shorts
I don't know if many of you remember the olden days of Youtube, when it wasn't lead by corporate greed, and before it was infested by greedy abysmal shitty people - When profits weren't the driving force behind content creation.
Whenever I see content creators like that on Youtube right now I just wish them the best, and if they have a platform currently that supports them financially, well good for them. I still remember the 2018 fiasco when the Ads bubble burst because of the bridge incident, and lots of them didn't know what to do cause the revenue was very shit for years and the future looked bleak.
My favorite channels thread: - Watch Wes Work: Car Mechanic but super funny - Super EyePatch Wolf and Worm Girl: Niche Horror Video Games and Topics. - Lots of Japanese Drawing Channels - Devaslife: Japanese Developer and Creator of Inkdrop - Miziziziz and countless game developers that want to show their games and tutorials. - Acerola: Best Youtube Content on Graphics Development - jdh: game development in C and super amazing content truly - Ethoslab: He'll always have a spot on my youtube world
nobody's paying a subscription for a taskbar. The business model here is a one time sale.
Loved the brutalist movie, this actually seems quite nice assthetically.
An all-in-one operations workspace that starts with forms but doesn’t stop there.
teams (especially HR and ops in small/medium companies) need to launch and operate fast, but the moment data comes in, everything falls apart into spreadsheets, emails, and half-used tools. the real work starts after collecting data.
What we’re building:
Form & workflow engine, and backoffice layer on top of submissions: tasks, assignments, reminders, budgets, client/contact directories, inventories, meetings, internal knowledge base.
Operational add-ons: quizzes & assessments, certificate generation, invoicing, document repository, reusable email templates, Anomalies module.
It’s less “Typeform competitor” and more “what happens after the form”, for HR teams, marketing teams, and SMEs that want one calm, predictable system instead of a tool stack.
(we’re Morocco/EU-oriented).
Still super early (one month), shipping steadily.
60 animals listed 𓃬𓃸𓃱 ⬛ ⬛𓆏
However, task management apps are so unbelievably common nowadays. Nothing that can't be solved by notepad on PC, or the clock/calendar app on my phone / and if I really need a task app, I'll use google's or build my own.
Your next step should be to take what you have learned from building this app, and focus on fixing a real problem that people around you face.
I've noticed a trend that most popular apps nowadays are the ones that serve this model.