Granted, I also think Ellison can be pretty full of himself, but the message is there nonetheless.
589 karma · joined September 15, 2015
Granted, I also think Ellison can be pretty full of himself, but the message is there nonetheless.
Bob Nystrom wrote a very good chapter on composition in his Game Programming Patterns book [1] and is worth reading if you want to program in the OO paradigm.
long story short, it is the real solution, but its not a practical one by any means.
I don't think that is fair to the computer. A computer doesn't need a career, and a human has a lot more to draw from than the limited number of screenplays used as a corpus. People have purchased paintings knowingly produced by a chimpanzee [1] over Warhol and Renoir, I don't think an AI should be written off so quickly.
Many people believe that creativity and emotion are the big things that are inherently "human", and cannot be replicated by a computer. This may or may not be true, no one has any strong evidence for either side. What is gaining more traction though is the concept that computers are not human but still have "experiences" and "culture", that while the things produced by an AI may be unintelligible to us, it could make perfect sense to a computer. (A fair assumption, given that a computer made the thing in question.)
In the same way that astronomers who sell books will pose scenarios claiming that intelligent life may exist outside our neighborhood but we would never know because it's so (ahem) "alien" to human intelligence, computers may have an intelligence that is so unlike ours that we may fail to perceive it.
This opens the door however to deeper existential, spiritual, and philosophical debates regarding our roles as creators, what responsibilities that may entail, and what rights a computer should have (if any), as well as what constitutes "life". Those topics, however, are for philosophers and science fiction writers, less so this internet commenter.
The recent post [1] about AI encoded Philip K Dick film adaptations, as well as this Radio Lab episode [2] and this Idea Channel episode [3] should offer more information towards stance I have laid out. You could also synthesize much of the AI centered Sci Fi works of the last 50 years, which between the love stories and laser battles offers a great deal of insight.
[1]: https://news.ycombinator.com/item?id=11766063
[2]: http://www.radiolab.org/story/137407-talking-to-machines/
There are some good texts out there for learning by yourself. I currently own 7 or so Dover Books on Mathematics, and I could understate my appreciation of them.
Then again I might take things too seriously. There was only one other comment when I posted, I didn't know what the tone would end up being.
Incidentally, I chose this handle because others always spelled my name "Steven", when it's "Stephen".
I think it's superficial and doesn't do either source justice.
However I think the authors took a bit too much liberty with the conclusion (i.e. "may have better game art"). It sounds more like the designers of multiplatform games may just have a higher opinion on the art in the game, due to bias.
Additionally, the originally Dota started as a mod, was then published as a game, and Dota 2 would then not count as a mod. Its not hard to come up with a definitive answer to that. A game is a mod if it doesn't stand alone, if it requires _modifying_ the structure/code of another game.