I think this is basically right. You don’t hand out calculators before kids understand arithmetic. LLM version is sneakier because skipping the work still produces something that looks finished.
I still like the computer itself. Breaking something, poking at it, fixing it, and then it suddenly works. The hard part now is liking the industry around it.
The coding comparison is more interesting to me. Programming has unusually good feedback loops. A test fails, an exception gets thrown, a benchmark regresses. Most games don't give you that kind of signal. I wonder how much of current coding performance depends on that.
We used to wire tools together with APIs and webhooks. Now the interesting bit is Claude sitting in the middle with MCP, keeping context while moving between them.