There are 68 people total in this profitable multi-tens-MM/year net revenue company and everyone outside of the dev team is frustrated.
When the arcade/gaming area is packed for several hours a day while everyone else in the company is grinding on their respective jobs and we are filing urgent, revenue jeopardizing bugs, complacency is the only logical conclusion. The dev team is the only team that comes in at 10 or maybe 11 or sometimes 1130 then have "hard stops" at 630 or 7.
In the org chart, I'm unrelated to the dev team, but have visibility into that side of the org.