165 karma · joined December 20, 2020
Netflix's strategy seems to be just get big name actors and mediocre creatives and hope it works. The Adam Project might have a lot of viewers but how many of those are just because it's there? How many people would say "The Adam Project is my favorite movie" and how does that compare to Luca?
Netflix has been essentially making the equivalent of direct to DVD movies as its whole strategy while Disney has been bringing their best. They are becoming The Asylum of the streaming world.
If you just open up a camera view there's huge latency without it even sending data anywhere. The internet latency is probably only a small portion of over all latency and WiFi latency isn't much either. There's already lots of latency with audio (Perhaps having a microphone could make audio travel faster then through air?)
I wish people would take latency more seriously. Using a rolling shutter, encoding a single line at a time and sending it via UDP could probably save almost all the latency. Sub 30ms latency IMO would make it much better.
[0]https://www.scratchapixel.com/lessons/3d-basic-rendering/per...
It's great that people are putting versions of their books online. I just hope that they keep making physical versions. I much prefer reading on paper rather than a screen or even kindle.
[0]https://www.shadertoy.com/view/WsSBzh [1]https://www.youtube.com/watch?v=8--5LwHRhjk
[0]https://mobiledevmemo.com/apple-privileges-its-own-ad-networ...
My issues are that more men than women live in rural areas[1] so on average men will have to drive more and use more fuel. This data also seems to come mainly from a study in 1998 but they continuously say "men today", the data is from two decades ago. It also suggests that buying local food is better for the environment then importing, but they probably don't grow food in Stockholm so it would come from regional areas. Men also need more calories so even though women emit more from their food, men are actually doing much better considering they are generally recommended to eat 1.25x more calories than women[2]. I'm also very sceptical about the energy used for clothing and furnishing in the study.
This study was widely shared in places like NPR[3], The Guardian[4], CNN[5, CBS[6] and The Independent[7]. I feel like the issues I've pointed out are super obvious and if there's a reason they are not problems then they should talk about why those issues are not relevant, especially in the news articles.
I haven't read the whole paper, I actually just looked at the study to see how much clothing emits per person(after an article on fast fashion was posted on here). It's very concerning to me that that is published in "pro-science" news papers. Perhaps even worse is the original paper is not even really casting blame but the articles all do.
[0]https://onlinelibrary.wiley.com/doi/10.1111/jiec.13176
[1]https://www.sciencedirect.com/science/article/pii/S074301672...
[2]https://www.nhs.uk/common-health-questions/food-and-diet/wha....
[3]https://www.npr.org/2021/07/21/1018796496/men-spending-carbo...
[4]https://www.theguardian.com/environment/2021/jul/21/men-caus...
[5]https://www.cnn.com/2021/07/21/europe/climate-carbon-gender-...
[6]https://www.cbsnews.com/news/carbon-footprint-men-more-women...
[7]https://www.independent.co.uk/climate-change/sustainable-liv...
I think most people just started using Instagram and Twitter to share art? Most pros in the games industry use ArtStation now along with Twitter. I think it's less important to share with other artists than people in the same industry.
I agree that there's so much delicious things to eat that it doesn't make sense to only eat potatoes. I'm only doing it for a month. When I say I'll always eat more potatoes I mean it's my goto lazy food.
I went two weeks without eating anything other then potatoes and a gross tasting multivitamin. Finally I ate half a tiny KitKat and the taste was far better then I remembered. I think eating bland potatoes can help make other food even more pleasurable.
There's not much to clean up as it's just a potato, I have a plate in the microwave that I use to heat it then put it on a second plate to eat. I just eat it with my hands.
I've lost over 3kg (probably more like 6-7 I just didn't weigh my self before). I wasn't super fat or anything before hand. Perhaps it's too hard to get enough calories from only potatoes?
I haven't noticed any loss of muscle even though I've eaten almost no protein. It's made me very sceptical about nutrition as whole as I thought I would become sick or at least lose muscle mass (I was going to stop after a week if I lost muscle or became sick).
I will eat many more potatoes than I used to, even after January ends.
People have a bizarre relationship with math. Somehow it's a huge problem if people don't memorise a lookup table of multiplication of unsigned integers from 1-12, Times tables are not even math! It seems like it's mostly just social and any real math has to be taught later in life. Even teaching real basic math like set theory was rejected by the masses because they didn't know it.
I wonder what society would be like is New Math continued. If everyone could do it then the average person would be far better at some (IMO the most important) aspects of programming than most programmers today. Would GDP be 2x, 10x, 100x higher? Imagine if a random hairdresser or landscaper had a perfect understanding on how computers work, it'd be crazy.
I'm a guy so clearly things don't change as much but almost every piece of clothing I own is "fast fashion" that I'll wear until it's ruined. Consumers are told constantly by the media, social media and brands that they need to continuously change or be out of fashion and "cringe" or "cheugy". I think fast fashion companies in general are one of the least to blame for these trends, they seem to just copy quickly what is deemed as good but others.
Kmart in Australia is a good example. Most stores sell crappy out of date stuff so you have to shop online but Kmart has heaps of good cheap stuff under the Anko brand. From $3.70 t-shirts with a good fit, to $50.00 air fryers to nice containers to store stuff in. IMO it's a big win for most people to have cheap good stuff to buy. If it wasn't for Kmart it would be far harder to not be "cringe" while being poor. If the coolness industrial complex decides that this stuff is not good then Kmart would need to get rid of stock to replace it with new cool stuff. Is that Kmarts fault? I don't think so.
How do they not realise that production values are important for games? Pretty much all YC funded games don't have good art direction. In 99.9% of cases if the game is ugly it's dead on arrival. So many of these games are just YC throwing away $500k. For less than the investment in one game they could hire a few games industry people to give advice on the games. There's so many game art students that graduate every year without being able to get jobs that could make these games look decent.
Off the top of my head MZ was YCs best game investment. Game of War lost players to alternative games with higher production values. Along with other issues the company lost most of its value when it was sold.
Looking at this game these are some issues IMO:
-Dragon animation speed does not match movement speed. This makes it seem like the dragon is not actually walking along. It also doesn't face the direction you're moving. I get this is probably to reduce the amount of sprites needed but with the dragon also not having an animation that matches its movement speed it makes it even more jarring.
-Perspective and art style are all over the place. The "quests" sign and chest next to it are clearly created at a different camera angle to the houses, they are also a completely different art style. Inside you can see the walls from all directions, this is used in action games because something could be on that wall, if there's no action elements inside then using regular style walls would help.
-Lighting is all over the place, even on the same object. In the town section the building in the bottom left (visible at 0.33 in the video) has a dark back suggesting that it is lit from towards the camera, it casts a shadow on the ground as though the light is from the opposite side. On that building there's also no shadow from the chimney. Either everything should cast shadows or nothing should. None of the small props and trees cast shadows.
-The dragon sprite is cell shaded but the backgrounds are not. This can work if done well but because there's a bunch of different styles it can't make the dragon stand out anyway.
-Lots of things(but not all) have a white glow/outline. Is this to show what is interactive? Can these be clicked on? The door to a building seems like enough. Also the buildings have shadows that ground them in the scene but then a white glow is put over them to make them stand out.
Reading the reviews it seems like lots of parents are enthusiastic about the product but I think you need to be careful when they say their kids "love" the product. I've seen this with literally every educational game or gamification system I've ever interacted with. Kids love the game instead of school but would never stop playing their regular favourite game for it.
I think it's disturbing that the website has better production values than the game. Feels very targeted to parents not kids. It seems like they think kids wont notice a low quality game when the founders literally give examples of games they played as kids that have high production values.
These APIs are just to control the GPU, they are just complicated to give developers flexibility. Just because you can't think of uses for these features for gameplay doesn't mean they don't exist.
Perhaps I'm misunderstanding "The fragmentation is a sign of desperation" but Metal, Vulkan and DX12 have very clear reasons they exist:
-Metal was created by Apple to unlock features that their GPUs had that OpenGL ES 3.0 does not support. This is pre Vulkan so that wasn't an option.
-Vulkan addresses the desire by developers to make more low level use of GPUs. AMD Mantle started the trend but it became clear that either a standard needed to be developed or every platform/gpu maker would have their own API.
-DX12 was created as the successor to DX11 to address the same issues as Vulkan but in the way that the Microsoft team wanted to.