This Japanese article has a few more details: https://www.watch.impress.co.jp/docs/news/2145266.html
30 karma · joined March 31, 2021
This Japanese article has a few more details: https://www.watch.impress.co.jp/docs/news/2145266.html
Verbal consent is just one example. Depending on the situation, other interfaces may work better, such as having a predefined list of friends who are always consented.
The 720p 30fps figure is from a PoC implementation, so there is still significant room for improvement. And yes, the demo is on an Apple Silicon M2.
Most of these features are aimed at protecting bystanders, but I'm also interested in exploring privacy protection for the wearer. For example, automatically shutting off recording in bathrooms, or removing identifiable landmarks from the video when they could reveal the wearer's location, depending on the use case.
The game is coded in Rust, compiled to Wasm. Both the blockchain and its web frontend use that.
Most "blockchain games" use closed-source centralized servers. They just change some in-game assets into NFTs, and that's all. On the other hand, this open-source project fully runs in the standalone blockchain and is led by the community.