Words every game designer should read, even more true today than back then.
4,499 karma · joined January 18, 2016
Words every game designer should read, even more true today than back then.
What would be more pertinent is changing the charging logic so the packs are held at 50% state of charge vs being always charged up to 100%, that will significantly decrease the chance of pack issues while greatly increasing the longevity of the battery itself. If you hold a lithium ion cell at 50% SOC for years without varying it and keep the temperatures flat, it can last for a very long time without capacity degredation. If you leave it at 100% it will be degrade in a few short years and can swell, at which point it has twice the chemical potential to flame out. Also if it's charged to 100% when the datacenter is at 20'C ambient and datacenter cooling fails and temps go up, having the pack warm up to 40'C can overvolt it and that is usually where they swell/fail.
Also fair to note here that Apple is probably at the frontier in terms of using the highest safety cells and battery management logic so I'd feel better about this than I would putting a lesser brand's lipo pouches in datacenter environment.
Also hard to reproduce: the selection of objects, the art style (decidedly Japanese) the ambiance (king/prince/planets, the pool table when you lose), music and sounds, and a lot of the little things that make it delightful like things running away, the selection of items - the fact that parts of the world that are not objects become items to pick up at large scales.
Despite being more "power efficient" - both nvidia and intel's hardware solutions left a lot to be desired in terms of final quality for the same bitrate, compared to x264 that seemed to just put out substantially better quality video for the same bitrate even at the same h264 profile levels. There are still lots of x264 design elements, some even verbatim ported, into modern av1 and hevc encoders.
His blog, Diary of an x264 developer, was a great read too for anyone wanting to get a vantage point on how crazy that codebase was.
[1]https://github.com/mstorsjo/x264/blob/master/doc/threads.txt
(edit: was Gaikai that was acquired by Sony in 2012 and is the basis for PlayStation Now)
Do you see these costs coming down further with mature automation or process improvements?
This is explained in the deep dive video with Lars - https://www.youtube.com/watch?v=22rvpUecLts
Finding a good dentist that you can trust is really difficult.
These models all have the same knowledgebase as well and thus see no value in the opposing agents contributions since they are "obvious".
Overall amusing but kind of expected.
Posting this from a HN post a few days ago - one of the better "where is the eclipse currently" trackers that isn't currently ddossed.
adding that there are some great webcams in santander on youtube that you can watch as it starts in a few minutes: