[1] - https://news.ycombinator.com/item?id=2705440 [2] - https://news.ycombinator.com/item?id=4424592
610 karma · joined August 26, 2010
[1] - https://news.ycombinator.com/item?id=2705440 [2] - https://news.ycombinator.com/item?id=4424592
It wasn't until the app got approved that I started to realize just how terrible app discovery is on the platform. There's no "new apps" list at all. There are no Top 100 lists in the individual categories. I can't even link you guys to the app. The only way anybody can find my app is if I personally tell them to go to the app store, find the search feature, and use the hilariously bad text input feature to search for "Slingshot Superhero".
I probably won't be making any more Apple TV apps.
But your point is well taken. I don't see EA writing blog posts like mine.
Btw, I feel like I should have a good answer for why the bullseyes are spherical and not flat... but I don't. More to think about there...
As for engines, I used cocos2d for all of the 2d (imagine that) stuff like menus and the HUD. The 3d objects I made using blender, modified some code I found online[1] to load them into the project, then pretty much just cobbled together a physics and rendering engine by hand. Good times.
[1]http://iphonedevelopment.blogspot.com/2008/12/start-of-wavef...
I'm definitely not in love with it, but it's better than the other ideas I had. The problem I was having was trying to depict the in-game action in such a small space. 3D stuff just seems to get cluttered or lost.
Anybody have any suggestions?
I did release a 'lite' version with fewer levels, but I do have plans to put together an ad-supported 'free' version. I'll follow up with results when that all goes down.
The purpose here was to take a quote-unquote negative experience and spin it into something hopefully helpful for other devs, and myself (hello, hn front page).
The plan has definitely been in the back of my head for a while to release a free ad-supported version. I just wanted to get this postmortem-type thing out the door first, and it's been difficult to force myself to sit down and take a hard look at how things went.
The menu buttons do have an invert effect when you tap them, but it might be too subtle. There's also audio feedback when you tap a button, but that doesn't help if you have your sound off.