Not worried about experience/pieces of paper - come in and we'll write some code together.
http://picklive.com or get in touch via my profile.
1,614 karma · joined August 25, 2010
Not worried about experience/pieces of paper - come in and we'll write some code together.
http://picklive.com or get in touch via my profile.
I hope you're right re prevention of loss, that'd be fantastic!
I'd guess parents would be keen on seeing how their children are doing too.
I had a look at the analytics, and most people went for more info rather than the demo. However, those pages are really, really bad and sparse. Should have worked on those a lot - I remember I was planning to add tutor profiles.
Software myopia again. BTW if anyone wants to look at the analytics let me know and I'll give them access.
I can't seem to keep in mind that code is a means to an end!
That said, I think "not knowing my customer" is still a sound lesson. If you know your customer, you'll know whether there is or isn't a market.
Re post-mortems, should keep you going:
http://www.chubbybrain.com/blog/startup-failure-post-mortem/
http://www.businessinsider.com/the-25-best-startup-fail-stor...
It was really slick when I used it, though it did get small samples (100 max I believe) and perhaps people just clicked randomly to get rid of it.
Alexander Pope's Essay on Criticism -
'Let such teach others who themselves excel, And censure freely who have written well; Authors are partial to their wit, 'tis true, But are not Critics to their judgment too?'
I find myself taking the first solution that appears to me, which is not great. I'm trying to adopt more of a sketching approach, writing a few bits of code to see how things would interact, and working out where the complexity would bite me in a design.
I'm sure you've read getting real, but anyway: http://gettingreal.37signals.com/toc.php
I've always liked Emerson's 'Self Reliance': http://www.emersoncentral.com/selfreliance.htm
Otherwise just pick any random productivity technique. I don't think it matters which one, they're all just codifying the things you already know, and stick with that for a while. If it doesn't work, maybe something else is preventing you from shipping things? I find I'm too quick to swap what I'm doing in my personal projects, and thus have lots of prototypes.
Edit: Just found out there's a BarCamp there - http://groups.google.com/group/barcampkerala?pli=1 - maybe I'll head along!
Re free - if I raise the money to cover my living costs, I'll make the game open source. You'll easily be able to spin it up on a VM/cloud server (or your home comp if you're brave/foolish) for free! What's better, is that you'd be able to modify to teach your own language/project.