At least part of it is that I waste less time debugging and testing, and now I have more time to learn new skills and technologies (faster).
106 karma · joined August 10, 2016
At least part of it is that I waste less time debugging and testing, and now I have more time to learn new skills and technologies (faster).
Trying to pay for Gemini-3 is confusing. Maybe an AI Ultra personal subscription? I already pay for OpenAI and Anthropic’s pro/max plans and would happily pay Google too. But the only obvious option is a $250/month tier, and its documentation indicates Google can train on your code unless you find and enable the correct opt-out. If that opt-out exists in all the products, it’s not obvious where it lives or what products it applies to.
Workspace complicates it further. Google advertises that with business workspace accounts your data isn’t used for training. So, I was going to try Antigravity on our codebase. At this point I know I can't trust Google, so I read the ToS carefully. They train on your prompts and source code, and there doesn't appear to be a way to pay them and opt out right now. Be careful, paying for Google Workspace does not protect you, always read the ToS.
Be careful with AI-studio and your Google Workspace accounts. They train on your prompts unless you switch it to API mode.
The result is a lot of uncertainty. I genuinely have no idea how to pay Google for Gemini without risking my code being used for training. And if I do pay, I can’t tell whether they’ll train on my prompts anyway.
The marketing for their coding products does not clearly state when they do or do not train on your prompts and code.
I had to run deep research to understand the risks with using Gemini 3 for agentic work, and I still don't feel confident that I understand the risks. I might have said some incorrect things above, but I am just so confused. I feel like I have a <75% grasp on the situation.
I don't have a lot of trust. And honestly, this feels confusing and deceptive. One could easily confuse it as deliberate strategy to gather training data through ambiguity and dark patterns, it certainly looks like this could be Google's strategy to win the AI race. I assume this is just how it looks, and that they aren't being evil on purpose.
OpenAI in particular has my trust. They get it. They are carefully building the customer experience, they are product and customer driven from the top.
I'm designing the content browser right now. I'm trying to achieve something really immersive like Apple's new Spatial Gallery app.
Japan has ticket vending machines in many restaurants. You prepay and order at the front of the restaurant, it prints a little ticket, and you give that to the waiter or kitchen.
I'm ignoring the point of the article, but I'm currently in a country with a strong hiking culture. Everyone is decked out with every piece of hiking gear imaginable for a short trek up a hill (2 hour round trip?). It's a bit of a status thing. Well... maybe there is a connection to the article. Do we sometimes avoid simple tools in startups because of ego/status concerns?
Lots of current visualization software is focused on visualizing a single protein structure (for example, ChimeraX). New visualizing and modeling systems are being developed to go up in scale to cellular scenes and even whole cells. For example, systems like le Muzic et al.'s CellView (2015) [1] are capable of rendering atomic resolution whole cell datasets like this in realtime: https://ccsb.scripps.edu/gallery/mycoplasma_model/
[1] : https://www.cg.tuwien.ac.at/research/publications/2015/cellV...
We developed the tech for iPhone, iPad and AVP mobile GPUs (UE5 doesn't support this on the devices we're targeting). iPad: https://twitter.com/timd_ca/status/1592948101144547328
The linked preprint is beautiful, and I love the pipeline. I wonder if it's possible to export to other tools like Blender? The linked preprint is part of a pretty cool field of research into mesoscale modeling and visualization. For me these are a few of the standout papers, projects and works in the area (and there are many more):
- le Muzic et al. "Multi-Scale Rendering of Large Biomolecular Datasets" 2015 [1]
- - Ivan Viola's group helped pioneer large scale molecular visualization. This reference should be in the preprint, IMO.
- Maritan et al. "3D Whole Cell Model of a Mycoplasma Bacterium" [2]
- - This is out of David Goodsell's lab and the model I'm using.
- Stevens et al. "Molecular dynamics simulation of an entire cell" [3]
- Brady Johnston's Molecular Nodes addon for Blender [4]
- YASARA PetWorld [5]
[1] : https://www.cg.tuwien.ac.at/research/publications/2015/cellV...
[2] : https://ccsb.scripps.edu/gallery/mycoplasma_model/
[3] : https://twitter.com/JanAdStevens/status/1615693906137473030 and https://www.frontiersin.org/articles/10.3389/fchem.2023.1106...
In the immediate race towards "AR (and VR) all the things" (Meta), game developers are poised to be in high demand. Maybe we'll see the insane salaries of ML engineers directed at game developers if the metaverse takes off.
Apple used to be awesome at documentation. I hope this effort extends to Apple's other frameworks.
My simulation is inaccurate in terms of Brownian motion. It is slowed down and smoothed for illustrative purposes. It should be more violent. Nice idea with blurring, I'll think about that. The code is on GitHub. It requires a VR headset, and it is frankly a little clunky and "research code" in terms of the UI. But check it out :D [1]. The next version will support larger simulations on the GPU and a more friendly UI. I have friends at the Scripps institute who work on similar stuff, check them out [2].
[0]: David Goodsell (2009) The Machinery of Life https://www.amazon.ca/Machinery-Life-David-S-Goodsell/dp/038...
Yesterday I got 0.5 million boids simulating in Unreal Engine at 45 fps on a GTX 1080 [0]. The bottle neck is rendering so many instanced cone meshes, the simulation without rendering can do 1 million boids at 120 fps. I'm borrowing a common data structure used in GPU fluid simulations, the dynamic hashed grid, to calculate the neighbourhood of each boid (cool tutorial here with full source code [1]). We need the neighbourhoods to calculate their urges. My code is a mess at the moment, but if there is interest I can post it to GitHub (Unity and Unreal).
Boids are an example of agent-based modelling and swarm systems. I used agent-based modelling in my PhD thesis to construct and simulate realtime, interactive 3D biomolecular models of mitochondria and neuromuscular synapses [2,3]. Now that I'm free (graduated), I'm building an iPad app to teach and communicate structural and molecular biology with immersive, and realtime simulations. Our vision is to make molecular and structural biology immersive and fun. It's not a textbook, it's a little more like Neil Stephenson's young lady's illustrated primer! :D
[0]: https://twitter.com/timd_ca/status/1243941167005192192?s=20
[1]: https://wickedengine.net/2018/05/21/scalabe-gpu-fluid-simula...