359 karma · joined December 20, 2012
Which is something I personally wouldn't expect at a hacker-culture convention.
This, I think, is the main issue he's bringing up -- that the PyCon Code of Conduct (apparently) doesn't really match its current atmosphere.
>If anything, I hope talking about it reduces these sorts of incidents without anybody feeling like their rights are being reduced as well.
This (along with >I'm not fighting the decision to ban me) read to me like a guy who wants to spark a dialogue on what should be considered appropriate at these events.
Context is a huge issue here. I wouldn't come into any hacker-culture event with an expectation of professionalism and maturity -- maybe I'm not the majority.
What is the majority for PyCon?
It'd be awesome if you extended your site such that I could upload my vim configuration and plugins to share them with others -- and then discover someone who has done me one better!
SimCity's been a single-player offline experience since its inception. It's reasonable to believe in a vacuum that a newly-released "SimCity" game will be the same.
Lots of people are in such a vacuum -- a LOT of people hear "A new SimCity game is coming out / has come out" in their periphery and, having enjoyed its past iterations, rush to buy the new copy. Their surprise in finding that it's an entirely online experience is reasonable here.
Calling it "SimCity Online" could have dampened this effect, causing some -- if not a lot -- of people to stop and think "Wait, what makes it Online? Oh, it's more like an MMO."
His mentioning DRM was ancillary to the main point, that you don't buy digital goods in the classical sense, but instead lease the right to use/play them. This applies to every form of software that has paid-for licensing, even those that don't have DRM attached to try and protect it.
This seems to me a bold claim to make. Diablo III's launch was, in many ways, a huge new service for them, a new infrastructure to test and maintain, and they were quick to fix issues with it. Compare this to the launch of The Burning Crusade expansion pack -- it was a rough launch! -- but over time, they managed to smooth their systems out such that now, even a content launch as huge as Mists of Pandaria went smoothly.
WoW is a different game, but it illustrates their iterative healing process. Since the Wings of Liberty launch went smoothly, I wouldn't expect anything less of Heart of the Swarm, as it's being released on a system that's here, ready, polished, and tested. We might see a few hiccups, but nothing close to Diablo III.
I'd hardly call Battle.net an infrastructure that Blizzard is "just not competent to build or manage."
It costs us -- the collective -- nothing when someone makes a grid, or a framework, or a library, or anything, that they think might be useful to someone somewhere and uploads it to the internet for all to use.
I agree that this space is a little "crowded," but even that notion is misleading in this might-as-well-be-infinite internet, because it's really just perception. Every time I see another CSS grid showcased, I admit, I think to myself "another one? Really?" But good on them for showing me, I think, just because I've probably forgotten about it two minutes later doesn't mean that everybody has.
This thinking should be reversed -- we should all say, to everyone, "show us what you've got."
There is a big difference between a dumb question, which I think her friend asked, and a personal attack; that difference is intent. Considering this was one of her "best friends," I really doubt that that was his goal here.
That's not to say she shouldn't have felt hurt -- a dumb question can still sting -- but please don't make this specific molehill into a mountain.
I just can't go and prevent other people from copying my copy.
If possible, I'd also like to see a simulated demo. "Watch users interact with your site" is very intriguing, but I'd like to see that in action, even before I commit to the first-is-free trial.
Edit: Expanding on that -- I signed up to see what the testing experience is like, and I see you guys have a stock website so you can confirm a tester account as legitimate. Why not take an example video from this process (one of yours, or maybe a tester's, with permission) and provide that as a demo so that people can see exactly what they'll be able to expect out of their site's review?
As an aside, out of curiosity, what's the point in having varied pricing plans if they all cost the same per unit? You have '5 for $50' or '10 for $100' or '15 for $150' -- why not just say "each test is $10" and let us choose the number of tests we want?
Additionally, a personal note -- I'd like to see a shuffle system.
90% of the time I use any of those services, it isn't really to pay attention to a show; it's for background noise. The same way I'd put on one of my favorite movies or leave the television on HBO while tidying up or making dinner, etc -- on any online service, I'd like to say "from this [list|category|favorites], play random selections of shows and/or movies until I tell you to stop."
This made me laugh aloud.
Thanks for clarifying, and great work!
Is this your site as well?
I definitely agree with Wyden's proposal -- that there be more transparency in this process, even if it's heavily redacted. Even he and his colleagues recognized and respected the need for keeping at least some amount of secrecy with cases like these, where they can't be brought to a regular (read: public) court. I found his suggestions to be sane and level-headed, and I think that if it hadn't been left to the last minute they'd have had a much better chance.
What I do not find sane is articles like this that declare that there aren't warrants involved, that there isn't probable cause. I think that that's misleading and sensationalist.
The entire point of this exercise is to address zaidf's use case, which is trying to attach importance to messages that are outside the realm of Facebook's "important" data points. If they aren't your friend, and they aren't a friend of your friends', but they still have an important message -- how can we identify this?
The obvious hope here is that they can identify important messages by attaching a small (but real) cost to them, while limiting abuse by way of rates and maybe tweaking the cost.
You may not want these messages, but the fact remains that there are important messages that go missed because they can't smartly be deemed "important" in the Facebook ecosystem. Maybe there are sinister intentions beneath the surface, but this is still a legitimate attempt to solve a legitimate problem.
It's also (again, currently) "not available to Brands."